Physics Tick Rate Calculator
Calculate tick timing and bandwidth for networked game physics.
Inputs
Hz
B
Results
Time per Tick
15.63 ms
Bandwidth5.24 Mbps
Bandwidth5,242.88 kbps
CPU Budget (70%)10.94 ms
Render Frames / Tick0.9
How to Use This Calculator
- Enter the Server Tick Rate in Hz (ticks per second) — 64 Hz is common for competitive shooters.
- Enter Max Players per server and average Entities Per Player.
- Enter Bytes Per Entity Update to model the network payload size.
- Review Time Per Tick in milliseconds and Bandwidth in Mbps to check server requirements.
- Use CPU Budget and Frames Per Tick to balance physics fidelity against server performance.
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