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Calcimator

Physics Tick Rate Calculator

Calculate tick timing and bandwidth for networked game physics.

Inputs

Hz
B

Results

Time per Tick

15.63 ms

Bandwidth5.24 Mbps
Bandwidth5,242.88 kbps
CPU Budget (70%)10.94 ms
Render Frames / Tick0.9
How to Use This Calculator
  1. Enter the Server Tick Rate in Hz (ticks per second) — 64 Hz is common for competitive shooters.
  2. Enter Max Players per server and average Entities Per Player.
  3. Enter Bytes Per Entity Update to model the network payload size.
  4. Review Time Per Tick in milliseconds and Bandwidth in Mbps to check server requirements.
  5. Use CPU Budget and Frames Per Tick to balance physics fidelity against server performance.
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