Top of Descent Calculator
Calculate when to start your descent, required descent rate, and time to descend for a smooth, constant-angle approach.
About this calculator
A stabilized, constant-angle descent is easier to fly and far less workload-intensive than diving late and chasing the glidepath, and this calculator finds exactly where to start one. It first computes the altitude you need to lose — cruise altitude minus destination field elevation minus your target pattern or approach altitude above the ground — then converts that vertical distance into a horizontal one using basic trigonometry: distance equals altitude divided by the tangent of your descent angle, with the result converted from feet to nautical miles by dividing by 6,076.12 ft per NM. That distance is Top of Descent — how far out from the destination you should begin coming down to arrive at your target altitude on a straight, constant-angle path.
From the same geometry, the calculator derives the descent rate in feet per minute your ground speed requires to hold that same angle, and the total time the descent will take. Alongside the precise trig-based numbers, it also reports the classic pilot rules of thumb — altitude to lose in thousands of feet times three for nautical miles, and ground speed times five for feet per minute — both of which are quick mental-math approximations built specifically around a standard 3° glidepath and drift from the exact geometric answer at steeper or shallower angles. Ground speed, not airspeed, drives both the distance and rate calculations, so failing to account for a headwind or tailwind component will throw off the actual descent point and required rate even though the geometry itself is exact.
Inputs
Standard: 3°, CDFA: 3°, Visual steep: 4–5°
Results
Start Descent At
20.4 NM from destination
Required Descent Rate
637 fpm
How to Use This Calculator
- Enter your cruise altitude and destination field elevation.
- Set target altitude (pattern altitude or approach altitude AGL).
- Enter your descent ground speed.
- Use 3° for standard or adjust for steep approaches.
- Begin descent at the indicated distance from the destination.
How the result changes across these scenarios
| Scenario | Start Descent At | Required Descent Rate |
|---|---|---|
| VFR to Pattern | 15.7 NM from destination | 584 fpm |
| IFR Approach FL100 | 24.5 NM from destination | 743 fpm |
| Jet Descent FL350 | 98.9 NM from destination | 1,592 fpm |
What each input means
- Cruise Altitude
- Your current cruise altitude above mean sea level.
- Destination Elevation
- Destination airport field elevation.
- Pattern / Target Altitude
- Traffic pattern altitude AGL (typically 1,000 ft) or approach altitude.
- Ground Speed
- Current or expected descent ground speed.
- Descent Angle
- Standard glidepath is 3°. Steeper angles for obstacle clearance or noise abatement.
What each result means
- Rule of Thumb (×3)
- Quick estimate: altitude to lose in thousands × 3.
- Rule of Thumb (GS×5)
- Quick estimate for 3° path: ground speed × 5.
How this is calculated
Worked example, using the default values
- Altitude to LoseΔAlt = Cruise Altitude − Field Elevation − Pattern Altitude8,000 − 500 − 1,000 = 6,500 ft
- Top of Descent DistanceDistance = Altitude ÷ tan(Descent Angle) ÷ 60766,500 ÷ tan(3°) ÷ 6076 = 20.4 NM from destination
- Required Descent RateFPM = Ground Speed × ft-per-NM ÷ 60120 × 318 ÷ 60 = 637 fpm
- Descent TimeTime = Distance ÷ Ground Speed × 6020.4 ÷ 120 × 60 = 10.2 minutes
Engine last updated . Checked against 1 independently-derived test — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
Why do my results differ slightly from the "altitude ÷ 1000 × 3" and "GS × 5" rules of thumb?
Those rules of thumb are quick mental-math approximations built specifically around a standard 3° glidepath. The calculator instead uses exact trigonometry — distance equals altitude to lose divided by the tangent of your entered descent angle — so at angles other than 3°, or even at exactly 3° once rounding is involved, the precise trig answer and the rule-of-thumb estimate will drift apart.
Why does ground speed, not airspeed, determine the descent point and rate?
Top of Descent distance is measured over the ground to your destination, and the required descent rate depends on how much horizontal ground you cover per minute — both are functions of ground speed. If you enter airspeed instead and there's a meaningful headwind or tailwind, the actual descent point and required rate will be off even though the underlying geometry is exact.
What exactly is counted in Altitude to Lose?
It's your cruise altitude minus the destination's field elevation minus your target pattern or approach altitude above the ground. That last term matters — if you're flying to a pattern altitude of 1,000 ft AGL rather than descending all the way to field elevation, the calculator only counts the altitude you actually need to lose to reach that pattern height.
How is Required Descent Rate derived from the descent angle?
The calculator converts your descent angle into feet-of-descent-per-nautical-mile using the tangent function, then multiplies that by your ground speed and divides by 60 to get feet per minute. A steeper angle or a faster ground speed both increase the required descent rate for the same reason — you're covering the same horizontal distance while losing altitude faster.
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