Dice Probability Calculator
Calculate probability distributions, averages, and target number odds for any dice combination.
About this calculator
This calculator answers the question every tabletop player asks before rolling: what are my actual odds of hitting the number I need? Enter how many dice you're rolling, how many sides each one has, any flat modifier, and the target number you need to meet or exceed, and it returns the probability of success along with the roll's average, minimum, maximum, and standard deviation. For small pools (six dice or fewer, up to d20) it computes the exact probability by enumerating every combination rather than approximating, as long as the total number of possible outcomes stays under a million — so the number you see for 2d6+3 against a DC 12 is the real fraction of outcomes that clear the bar, not an estimate.
Push either dial toward the top of that six-dice/d20 ceiling and the combination count can still blow past that cap (6d20 alone has 64 million combinations), in which case it falls back to the same normal-distribution approximation used for larger pools — standard practice in dice-pool math, but it loses precision at the extreme tails, so very high or very low target numbers on a large pool will be less exact than the core exact-enumeration range. How many dice you roll can swing your odds dramatically against a fixed target, since a single die either clears the bar or doesn't while a full pool of them averages out toward reliability; increasing the number of sides shifts the average and widens the spread too, but more gradually across its own range. What it does not model is advantage/disadvantage (roll-twice-take- higher-or-lower), exploding dice, or any dice-pool-counting system like Shadowrun's — it assumes a single flat sum of standard dice plus a modifier, which covers D&D-style checks but not every tabletop system's resolution mechanic.
Inputs
Results
Probability (≥ Target)
16.67%
How to Use This Calculator
- Enter the number of dice to roll (1-10) and the sides per die (e.g. 6 for d6, 20 for d20).
- Set any modifier added to the roll total and the target number you need to meet or exceed.
- Review the Probability (≥ Target) result to see your odds of success.
- Check the Average Roll, Minimum Result, Maximum Result, and Standard Deviation for the full range of outcomes.
- Use the Results Overview chart to compare probability, min/max, and standard deviation at a glance.
How the result changes with Sides per Die
| Sides per Die | Probability (≥ Target) |
|---|---|
| 3 | 0% |
| 4.5 | 4% |
| 9 | 55.56% |
| 15 | 84% |
What each input means
- Number of Dice
- How many dice to roll (e.g. 2 for 2d6).
- Sides per Die
- Common: d4, d6, d8, d10, d12, d20, d100.
- Modifier
- Flat bonus or penalty added to the roll total.
- Target Number
- The number you need to meet or exceed (e.g. AC, DC).
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersNumber of Dice = 2, Sides per Die = 6, Modifier = 0, Target Number = 10 = 4 input(s) provided
- Calculate ProbabilityProbability16.67 = 16.67
- Calculate Average RollAverage Roll7 = 7
- Calculate Minimum ResultMinimum Result2 = 2
Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
Does this calculate exact odds or an estimate?
For six dice or fewer, each with up to 20 sides, and only where the total number of possible outcomes stays under a million, it enumerates every possible combination and counts the exact fraction that meets your target. That combination cap can still be hit within the six-dice/d20 ceiling itself — 6d20 alone has 64 million combinations, well past the million-outcome limit — so some large-pool, high-sided inputs fall back to a normal-distribution approximation even though they're within the "six dice, d20 or smaller" range. The approximation is accurate near the middle of the range but slightly less precise for very extreme target numbers on a large dice pool.
Does rolling more dice or using bigger dice change my odds more?
Against a fixed target number, adding more dice tends to swing your odds harder, since a single die either clears the target or it doesn't while a full pool averages out toward reliability across a wider range of totals. Increasing the number of sides also raises the average roll and widens the spread, but more gradually — it changes the shape of the distribution rather than acting like an on/off switch the way pool size can.
Can I use this for advantage or disadvantage rolls?
Not directly. This tool sums a flat pool of same-sided dice plus a modifier against a target number; it does not model rolling twice and keeping the higher or lower result, which is how advantage and disadvantage work in systems like D&D 5e. You would need to run two separate single-die probability checks and combine them by hand.
What does the modifier actually do to my chances?
The modifier is added directly to the dice total before comparing it against the target number, so a +2 modifier is mathematically identical to needing a target two points lower. It shifts your entire probability distribution up or down without changing its shape or spread — unlike adding another die, which changes the shape too.
Why is the standard deviation the same no matter what I roll for?
Standard deviation measures how spread out your possible totals are, and that spread depends only on how many dice you roll and how many sides they have — not on your modifier or your target number. A flat +5 shifts every possible outcome up by 5 equally, so the spread between your luckiest and unluckiest rolls stays exactly the same.
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