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Calcimator

Reverb Time (RT60) Calculator

Calculate room reverberation time using the Sabine and Eyring formulas. Determine if a room is suitable for recording, performance, or speech.

About this calculator

RT60 is the time a room's sound level takes to fall 60 decibels once whatever made the noise goes silent — the standard measure of how "live" or "dead" a room sounds. This calculator computes it two ways. The Sabine formula, RT60 = 0.161 × V / A (room volume in m³ divided by total absorption in metric sabins, where absorption is surface area times average absorption coefficient), is the classic room-acoustics equation Wallace Clement Sabine derived empirically at Harvard in the late 1890s — the founding equation of architectural acoustics — and it works well for typical rooms with moderate, fairly evenly distributed absorption. The Eyring formula, RT60 = 0.161 × V / (−S × ln(1 − a)), was published by Carl F. Eyring of Bell Labs in 1930 (Journal of the Acoustical Society of America, vol. 1) and derived from first principles using an image-source reflection model rather than Sabine's empirical fit; it is more accurate in highly absorptive spaces — as a room's absorption coefficient approaches 1 (near-total sound absorption), Sabine's formula still predicts a small but nonzero decay time, which is physically wrong, while Eyring's logarithmic term correctly approaches zero.

The two converge closely at low absorption coefficients and diverge as the room gets deader. RT30 here is simply half of RT60, reflecting the common practice of measuring the first 30 dB of decay (a cleaner, less noise-affected signal) and extrapolating to a full 60 dB. Early Decay Time (EDT) is estimated as 70% of RT60, approximating the subjectively perceived reverb time listeners actually notice, which is dominated by the initial decay slope rather than the full tail. Mean Free Path (4V/S) estimates the average distance a sound wave travels between wall reflections. The calculator then maps your RT60 onto a plain-language character scale, from "Very dry" (under 0.3s, suited to recording booths) up to "Extremely reverberant" (over 4s, cathedral territory), plus a suggested ideal use. Keep in mind this assumes a single average absorption coefficient across every surface — real rooms with wildly different absorption on different surfaces (a carpeted floor versus concrete walls) will diverge from this single-number model.

Inputs

cu yd
sq ft

Results

RT60 (Sabine)

0.64 s

RT60 (Eyring)0.58 s
RT300.32 s
Early Decay Time0.45 s
Mean Free Path3.2 m
Reverb CharacterModerate — lecture hall, living room
Ideal UseRecording studio, classroom, conference room

Figures current as of 1930. Sources: Wallace Clement Sabine derived the formula empirically at Harvard University in the late 1890s; collected in Sabine WC, Collected Papers on Acoustics, Harvard University Press, 1922., Eyring CF. Reverberation Time in "Dead" Rooms. Journal of the Acoustical Society of America. 1930;1(2A):217-241.

How to Use This Calculator
  1. Enter Room Volume, Total Surface Area, and Average Absorption Coefficient.
  2. Review the RT60 (Sabine) (s) result.
  3. Use RT60 (Eyring) (s) and RT30 (s) to inform your decision.

How the result changes with Total Surface Area

Total Surface AreaRT60 (Sabine)
1251.29 s
1880.86 s
3750.43 s
6250.26 s

What each input means

Room Volume
Total volume of the room in cubic meters. Typical living room is 40-80 m³; concert hall is 10,000-30,000 m³.
Total Surface Area
Total interior surface area (walls + floor + ceiling) in square meters.
Average Absorption Coefficient
Average absorption coefficient of all surfaces (0 = fully reflective, 1 = fully absorptive). Concrete ~0.02, carpet ~0.3, acoustic panels ~0.8.

How this is calculated

Worked example, using the default values

  1. Identify Input Parameters
    Room Volume = 200, Total Surface Area = 250, Average Absorption Coefficient = 0.2 = 3 input(s) provided
  2. Calculate RT60
    RT60 = rt60
    0.644 = 0.644
  3. Calculate RT60
    RT60
    0.577 = 0.577
  4. Calculate RT30
    RT30
    0.322 = 0.322

Figures and sources

Engine last updated . Checked against 3 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.

Frequently Asked Questions

Why do the Sabine and Eyring formulas give different RT60 results?

Sabine's formula (0.161 × V / A), derived empirically by Wallace Clement Sabine at Harvard in the late 1890s, is the classic room-acoustics equation and works well for typical rooms with moderate, fairly evenly distributed absorption. Carl Eyring's 1930 formula (published in the Journal of the Acoustical Society of America) uses a logarithmic term instead, derived from an image-source reflection model rather than Sabine's empirical fit, and it stays physically correct as the absorption coefficient approaches 1 (near-total absorption) — Sabine's formula, by contrast, still predicts a small nonzero decay time even in that extreme case, which isn't physically possible. The two converge closely at low absorption and diverge more as the room gets deader.

What is RT30, and why is it just half of RT60 here?

RT30 reflects the standard acoustic-measurement practice of tracking only the first 30 dB of decay — a cleaner, less noise-affected signal than trying to measure the full 60 dB — and then doubling that measured time to estimate the full RT60. This calculator runs that relationship in reverse, dividing the computed Sabine RT60 by 2 to report the RT30 equivalent.

What does Mean Free Path measure, and how is it calculated?

It's the average distance a sound wave travels between wall reflections, computed as 4 × room volume ÷ total surface area. A larger, more open room produces a longer mean free path, meaning sound waves travel farther on average before hitting a reflecting surface, which factors into how a room's overall reverberant character develops.

Why might a real room's measured reverb differ from this calculator's prediction?

The calculator assumes one single average absorption coefficient applied uniformly across every surface in the room. Real rooms with wildly different absorption on different surfaces — a carpeted floor against bare concrete walls, for instance — will have sound that decays unevenly by direction and frequency in ways a single-number model can't capture.

How is Early Decay Time (EDT) estimated, and why does it matter more than RT60 for how a room actually sounds?

EDT is estimated here as 70% of RT60, a rough approximation for the portion of the decay curve human hearing weighs most heavily. Listeners' subjective sense of a room's reverberance is dominated by the initial decay slope rather than the full 60 dB tail, so EDT tends to track perceived 'liveness' more closely than the full RT60 figure does.

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