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Calcimator

Room Acoustics Calculator

Calculate RT60 reverb time and room modes from room dimensions.

About this calculator

RT60 — the time it takes a sound to decay by 60 decibels after the source stops — is the standard measure of how reverberant a room feels, and this calculator computes it with the Sabine equation, a long-standing formula relating room volume, total surface absorption, and decay time. Room volume and surface area are calculated from your three dimensions and converted to metric units, then multiplied by the absorption coefficient you enter to get total absorption; a low coefficient like 0.1 represents hard, reflective surfaces such as drywall and glass, while something like 0.9 approaches an anechoic chamber's near-total sound absorption. Larger rooms and more reflective surfaces both push RT60 higher, meaning sound lingers longer, while more absorptive treatment shortens it.

Alongside RT60, the calculator reports the first axial room mode for each dimension — the lowest resonant standing-wave frequency that dimension supports, calculated from the speed of sound divided by twice that dimension's length. These are only the simplest first-order modes; a real room also has tangential and oblique modes plus higher harmonics of all three, which this calculator doesn't model, so treat these three figures as the most audible low-frequency resonances to watch for rather than a complete room-mode analysis.

Inputs

ft
ft
ft

Results

RT60 Reverb Time

0.54 sec

Room Volume76.5 m³
Length Mode28.1 Hz
Width Mode37.5 Hz
Height Mode62.5 Hz
How to Use This Calculator
  1. Enter Room Length, Room Width, and Ceiling Height.
  2. Set Avg. Absorption Coefficient.
  3. Review the RT60 Reverb Time (sec) result.
  4. Use Room Volume (m³) and Length Mode (Hz) to inform your decision.

How the result changes with Avg. Absorption Coefficient

Avg. Absorption CoefficientRT60 Reverb Time
0.11.08 sec
0.150.72 sec
0.30.36 sec
0.50.22 sec

What each input means

Room Length
Interior length of the room in feet.
Room Width
Interior width of the room in feet.
Ceiling Height
Floor-to-ceiling height in feet.
Avg. Absorption Coefficient
Average absorption coefficient of room surfaces (0.1 = reflective, 0.5 = treated, 0.9 = anechoic).

How this is calculated

Worked example, using the default values

  1. Identify Input Parameters
    4 parameters
    Room Length = 20, Room Width = 15, Ceiling Height = 9, Avg. Absorption Coefficient = 0.2 = 4 input(s) provided
  2. Calculate RT60 Reverb Time
    RT60 Reverb Time
    0.54 = 0.54
  3. Calculate Room Volume
    Room Volume
    76.5 = 76.5
  4. Calculate Length Mode
    Length Mode
    28.1 = 28.1

Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.

Frequently Asked Questions

What's considered a good RT60 for a home studio or critical listening room?

Small critical listening spaces typically target somewhere in the 0.3 to 0.5 second range, since a reverb time much longer than that starts to blur speech intelligibility and muddy recorded detail. Larger spaces like concert halls or houses of worship intentionally carry much longer RT60 values, since a lush, sustained reverb is part of what those spaces are designed to deliver.

Why does the calculator only report one mode per dimension instead of a full room-mode map?

These three figures are the first axial modes — the lowest, most audible standing-wave frequency each dimension supports on its own. A complete acoustic analysis also includes tangential modes, which involve two dimensions at once, oblique modes involving all three, and higher harmonics of every mode, all of which this simplified calculator omits in favor of the resonances most likely to be audibly problematic.

How does increasing the absorption coefficient change the reverb time?

Total absorption is the surface area multiplied by the absorption coefficient, and RT60 is inversely proportional to that total absorption, so raising the coefficient — by adding acoustic panels, carpet, or curtains — shortens reverb time. Doubling the effective absorption in a room roughly halves its RT60, all else held equal.

Does a larger room automatically have a longer reverb time than a smaller one?

Generally yes, if the absorption coefficient stays the same, because volume grows faster than surface area as a room gets bigger, pushing the Sabine equation's ratio of volume to absorption upward. That's why large, sparsely furnished spaces like gymnasiums and warehouses tend to sound noticeably more reverberant than a similarly finished but much smaller room.

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