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Calcimator

XP Curve Calculator

Design experience point leveling curves for games.

Inputs

Results

Cumulative XP at Target

62,500

XP to Level Up4,900
Total XP to Max4,292,500
XP at Midpoint Level62,500
Curve Steepness Ratio625
How to Use This Calculator
  1. Enter the Max Level and Base XP value that seeds the curve formula.
  2. Enter the Curve Exponent: 1 for linear, 2 for quadratic (common), 3 for cubic (steep).
  3. Enter the Target Level to inspect XP requirements at a specific milestone.
  4. Review Cumulative XP at Target Level and XP to Level Up for the next step.
  5. Check Total XP to Max Level and Curve Steepness Ratio to balance progression pacing.

How the result changes with Curve Exponent

Curve ExponentCumulative XP at Target
1.36,566
2.0573,414
2.951,330,219
3.714,872,296

What each input means

Max Level
Maximum achievable level.
Base XP
Base XP value used in the curve formula.
Curve Exponent
How steeply XP requirements grow (1 = linear, 2 = quadratic, 3 = cubic).
Target Level
Specific level to inspect XP requirements for.

How this is calculated

Worked example, using the default values

  1. Identify Input Parameters
    4 parameters
    Max Level = 50, Base XP = 100, Curve Exponent = 2, Target Level = 25 = 4 input(s) provided
  2. Calculate Cumulative XP at Target
    Cumulative XP at Target
    62500 = 62500
  3. Calculate XP to Level Up
    XP to Level Up
    4900 = 4900
  4. Calculate Total XP to Max
    Total XP to Max
    4292500 = 4292500

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