XP Curve Calculator
Design experience point leveling curves for games.
Inputs
Results
Cumulative XP at Target
62,500
XP to Level Up4,900
Total XP to Max4,292,500
XP at Midpoint Level62,500
Curve Steepness Ratio625
How to Use This Calculator
- Enter the Max Level and Base XP value that seeds the curve formula.
- Enter the Curve Exponent: 1 for linear, 2 for quadratic (common), 3 for cubic (steep).
- Enter the Target Level to inspect XP requirements at a specific milestone.
- Review Cumulative XP at Target Level and XP to Level Up for the next step.
- Check Total XP to Max Level and Curve Steepness Ratio to balance progression pacing.
How the result changes with Curve Exponent
| Curve Exponent | Cumulative XP at Target |
|---|---|
| 1.3 | 6,566 |
| 2.05 | 73,414 |
| 2.95 | 1,330,219 |
| 3.7 | 14,872,296 |
What each input means
- Max Level
- Maximum achievable level.
- Base XP
- Base XP value used in the curve formula.
- Curve Exponent
- How steeply XP requirements grow (1 = linear, 2 = quadratic, 3 = cubic).
- Target Level
- Specific level to inspect XP requirements for.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersMax Level = 50, Base XP = 100, Curve Exponent = 2, Target Level = 25 = 4 input(s) provided
- Calculate Cumulative XP at TargetCumulative XP at Target62500 = 62500
- Calculate XP to Level UpXP to Level Up4900 = 4900
- Calculate Total XP to MaxTotal XP to Max4292500 = 4292500
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