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Calcimator

Game Economy Balance Calculator

Analyze currency faucets, sinks, and inflation for game economies.

Inputs

Results

Sink/Faucet Ratio

0.8

Net Daily per Player1,000
Daily Inflation25%
Days to Double Balance50
Total Currency (30 days)800,000,000
Is Healthy1
How to Use This Calculator
  1. Enter the Daily Faucet (currency earned per player per day) and Daily Sink (currency spent/destroyed).
  2. Enter Active Players and the Average Starting Balance per player.
  3. Review the Sink/Faucet Ratio — a value below 1.0 means players accumulate currency faster than it is removed.
  4. Check Daily Inflation rate and Days to Double Balance to assess long-term economic stability.
  5. Use Total Currency After 30 Days to model server-wide money supply growth.

How the result changes with Daily Faucet (earned)

Daily Faucet (earned)Sink/Faucet Ratio
100,0000.04
350,0000.01
650,0000.01
900,0000

What each input means

Daily Faucet (earned)
Average currency earned per player per day from all sources.
Daily Sink (spent)
Average currency spent/destroyed per player per day.
Active Players
Number of daily active players.
Avg Starting Balance
Average currency balance per player at start of analysis.

How this is calculated

Worked example, using the default values

  1. Identify Input Parameters
    4 parameters
    Daily Faucet (earned) = 5000, Daily Sink (spent) = 4000, Active Players = 10000, Avg Starting Balance = 50000 = 4 input(s) provided
  2. Calculate Sink/Faucet Ratio
    Sink/Faucet Ratio
    0.8 = 0.8
  3. Calculate Net Daily per Player
    Net Daily per Player
    1000 = 1000
  4. Calculate Daily Inflation
    Daily Inflation
    25 = 25

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