Game Economy Balance Calculator
Analyze currency faucets, sinks, and inflation for game economies.
Inputs
Results
Sink/Faucet Ratio
0.8
Net Daily per Player1,000
Daily Inflation25%
Days to Double Balance50
Total Currency (30 days)800,000,000
Is Healthy1
How to Use This Calculator
- Enter the Daily Faucet (currency earned per player per day) and Daily Sink (currency spent/destroyed).
- Enter Active Players and the Average Starting Balance per player.
- Review the Sink/Faucet Ratio — a value below 1.0 means players accumulate currency faster than it is removed.
- Check Daily Inflation rate and Days to Double Balance to assess long-term economic stability.
- Use Total Currency After 30 Days to model server-wide money supply growth.
How the result changes with Daily Faucet (earned)
| Daily Faucet (earned) | Sink/Faucet Ratio |
|---|---|
| 100,000 | 0.04 |
| 350,000 | 0.01 |
| 650,000 | 0.01 |
| 900,000 | 0 |
What each input means
- Daily Faucet (earned)
- Average currency earned per player per day from all sources.
- Daily Sink (spent)
- Average currency spent/destroyed per player per day.
- Active Players
- Number of daily active players.
- Avg Starting Balance
- Average currency balance per player at start of analysis.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersDaily Faucet (earned) = 5000, Daily Sink (spent) = 4000, Active Players = 10000, Avg Starting Balance = 50000 = 4 input(s) provided
- Calculate Sink/Faucet RatioSink/Faucet Ratio0.8 = 0.8
- Calculate Net Daily per PlayerNet Daily per Player1000 = 1000
- Calculate Daily InflationDaily Inflation25 = 25
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