Supply Class Calculator
Supply tonnage by class from unit size and intensity.
About this calculator
This calculator estimates daily and total tonnage across six supply classes for a unit sustaining an operation over a set number of days. Combat intensity is the input with the largest effect on Total (short tons): it is a coded mode switch (0=Garrison through 3=Sustained), not a small continuous quantity, and walking it across its full range at the default personnel, days, and vehicle counts moves Total from about 47.6 tons at Garrison to 151.9 tons at Sustained -- a swing that outpaces every other single input's effect at those same defaults, including days of supply. Combat intensity does not appear as a flat multiplier on the total the way days of supply does -- instead it selects two separate lookup factors, a POL factor from 0.5 to 2.0 that scales Class III (and Class IV construction supply) and an ammo factor from 0.3 to 5.0 that scales Class V (lines 16 and 23) -- so raising intensity from Garrison to Sustained pushes Class V far harder than Class III.
Days of supply, by contrast, is the one input every one of the six class formulas multiplies by directly (lines 10, 13, 17, 20, 24, 27), so while its effect on any single class is only TIED with whichever other input feeds that class -- Class I rations scales identically with personnel count and days of supply (line 10), Class III POL scales identically with vehicle count and days of supply (line 17), and Class V ammo scales identically with personnel count and days of supply (line 24) -- it is the only input that is a genuine mechanism shared by every class in the aggregate, even though combat intensity's swing moves the total more. Daily tons required divides the total by days of supply, which cancels out most of days of supply's own effect on the daily figure; combat intensity's effect survives that division at essentially the same relative size, so it remains the largest lever on the daily figure too. Class I rations depends only on personnel count and days of supply -- vehicle count and combat intensity never enter that formula at all (line 10).
Safety Notice
This calculator provides estimates only. Always follow manufacturer guidelines, industry standards, and applicable safety codes. Incorrect application of these calculations could result in injury or property damage. When in doubt, consult a qualified professional.
Inputs
Results
Total (short tons)
70.26
How to Use This Calculator
- Enter total personnel, days of supply, vehicle count, and combat intensity (0=Garrison through 3=Sustained combat) — combat intensity swings the total more than any other single input, moving it from about 47.6 tons at Garrison to 151.9 tons at Sustained.
- Review Total (short tons) as the overall sustainment requirement for the planning period.
- Use Daily tons required to set the daily resupply rate and convoy scheduling — it changes far less than Total does when you adjust days of supply, since dividing by the same number of days cancels most of that effect out.
- Break down Class I rations (lb), Class III POL (lb), and Class V ammo (lb) for class-specific supply requests — combat intensity reshapes POL and ammo tonnage but never touches Class I rations.
- Use these totals to task transportation assets and calculate required supply lift capacity.
How the result changes with Days of supply
| Days of supply | Total (short tons) |
|---|---|
| 3.5 | 40.15 |
| 5.25 | 50.19 |
| 11 | 110.41 |
| 18 | 180.67 |
What each input means
- Personnel
- Total supported personnel.
- Days of supply
- Planning period in days.
- Vehicles
- Total vehicles in the unit.
- Intensity (0-3)
- 0=Garrison, 1=Stability, 2=Offensive, 3=Sustained.
What each result means
- Total (short tons)
- Total supply requirement in short tons.
- Daily tons
- Daily sustainment rate in tons.
- Class I rations (lb)
- Subsistence (food and water) weight.
- Class III POL (lb)
- Petroleum, oils, and lubricants weight.
- Class V ammo (lb)
- Ammunition weight.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersPersonnel = 500, Days of supply = 7, Vehicles = 40, Intensity (0-3) = 1 = 4 input(s) provided
- Calculate TotalTotal = round(totalLb / 2000 * 100) / 10070.26 = 70.26
- Calculate Daily tonsDaily tons = round(totalShortTons / daysOfSupply * 100) / 10010.04 = 10.04
- Calculate Class I rationsClass I rations = personnelCount * 14 * daysOfSupply49000 = 49000
Engine last updated . Checked against 4 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
I'm task-organizing a unit for a stability operation, not a garrison rotation -- which supply class should I expect to grow the most?
Class V (ammunition) and Class III (POL/fuel) both scale with combat intensity through separate lookup factors -- an ammo factor running 0.3 to 5.0 and a POL factor running 0.5 to 2.0 (lines 16 and 23) -- but the ammo factor's spread is more than three times as wide, so ammunition tonnage grows the fastest as the mission profile shifts from stability operations toward sustained combat. Class I rations and Class II sustainment stay flat against intensity entirely, since neither formula reads that input at all.
My planning assumes a training rotation, not a combat deployment -- should I expect Class I rations to shift if I bump the intensity setting up later?
No -- Class I rations is personnel count times 14 lb times days of supply and nothing else (line 10), so it stays identical whether you plan the rotation as Garrison or as Sustained combat. Only Class III (POL), Class IV (construction), and Class V (ammunition) respond to intensity, through the polFactor and ammoFactor lookups (lines 16 and 23), so update the intensity setting once your mission profile firms up without worrying it will throw off your ration count.
Why does Daily tons required barely change when I extend days of supply?
Because Daily tons required divides the total by days of supply (line 32), which largely cancels out days of supply's own effect on the total -- extending the planning period scales up Total (short tons) almost proportionally, so the DAILY rate stays close to flat. Combat intensity's effect survives that division at essentially the same relative size it has on the total, so it remains the largest remaining lever on the daily figure once that cancellation happens.
I need to flag the bigger budget risk for my S4 as the mission profile escalates -- fuel or ammunition?
Ammunition, by a wide margin. Class V ammo scales with an ammoFactor lookup running 0.3 to 5.0 across the four intensity levels (line 23), a spread of more than sixteen times, while Class III POL scales with a much narrower polFactor lookup of 0.5 to 2.0 (line 16), only a fourfold spread. Raising intensity from Garrison to Sustained combat pushes ammunition tonnage up far harder than it pushes fuel and lubricant tonnage, so that line item deserves the bigger contingency margin.
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