Terminal Velocity
v = √(2mg/(ρ C_d A)) at steady drag = weight.
About this calculator
Terminal velocity is the speed at which a falling object stops accelerating because drag force has grown to exactly balance gravity. This calculator sets weight (mg) equal to the standard quadratic drag equation, ½ρv²C_dA, and solves for v, giving v = √(2mg / (ρ·C_d·A)) — the point where net force, and therefore acceleration, is zero. Each input controls the result predictably: heavier objects (higher m) fall faster before drag catches up, while a larger frontal area (A), a higher drag coefficient (C_d, which captures how streamlined or blunt the shape is), or denser air (ρ) all increase drag at a given speed and so lower the terminal velocity.
The drag coefficient is the trickiest input to get right since it isn't measurable directly — the calculator's help text gives reference points (roughly 1.0–1.3 for a spread-eagle skydiver, around 0.4–0.7 for a head-down or streamlined dive), and small changes in body position can shift it enough to noticeably change fall speed. Key assumption: this uses the quadratic (high-Reynolds-number) drag regime appropriate for objects like skydivers or vehicles moving through air at realistic speeds — it would not be accurate for very small particles or very slow-moving objects, where linear (Stokes) drag dominates instead. It also assumes constant air density throughout the fall, which is a simplification since air actually thins with altitude, meaning true terminal velocity is somewhat higher at high altitude and decreases as a skydiver falls before settling near the ground.
Inputs
Results
m/s
44.551
How to Use This Calculator
- Enter the object mass (kg).
- Set the drag coefficient Cd -- sphere ~0.47, skydiver flat ~1.0, skydiver streamlined ~0.7.
- Enter the cross-sectional area (m2) and air density (kg/m3) -- 1.225 at sea level.
- Review terminal velocity in m/s and mph.
- Reduce area or Cd to increase terminal velocity -- relevant for vehicle aerodynamics and projectile ballistics.
How the result changes with C_d
| C_d | m/s |
|---|---|
| 0.55 | 63.005 |
| 0.83 | 51.443 |
| 1.65 | 36.376 |
| 2.75 | 28.177 |
What each input means
- Mass (kg)
- Mass of the falling object in kilograms. Average adult is about 75 kg.
- C_d
- Drag coefficient. A skydiver spread-eagle is about 1.0-1.3; head-down dive is about 0.4.
- Area (m²)
- Frontal area.
- ρ air (kg/m³)
- Sea level ~1.225.
How this is calculated
Formula
v_t = √(2mg / (ρ × C_d × A))Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
Why does mass increase terminal velocity when I'd expect a heavier object to just fall the same way?
In the formula v = √(2mg/(ρ·C_d·A)), mass sits under the square root in the numerator, so a heavier object needs a higher speed before drag (which depends on velocity squared, not mass) grows large enough to balance its greater weight. This is why a bowling ball and a feather with similar shapes reach very different terminal velocities — the feather's low mass lets drag catch up to gravity at a much lower speed.
How much does body position really change a skydiver's terminal velocity?
Quite a lot, since C_d sits inside a square root in the denominator — going from a spread-eagle position (C_d around 1.0–1.3) to a head-down dive (roughly 0.4–0.7) roughly halves the drag coefficient, which increases terminal velocity by about the square root of that ratio, close to 40–50% faster. That's the physical basis for how skydivers control their fall speed just by changing posture, without changing their weight or gear at all.
Why does the calculator say terminal velocity is 'somewhat higher at high altitude' when altitude isn't an input?
The calculator takes air density (ρ) as a fixed input rather than deriving it from altitude, so it computes one terminal velocity for whatever density value you supply. In reality, air density drops with altitude, which by the same formula raises the true terminal velocity at that height — you'd need to enter a lower air-density value yourself to model a fall starting high up, since the calculator doesn't do that lookup automatically.
Does this calculator work for something small like a raindrop or dust particle?
Not accurately — it uses the quadratic drag equation, which applies to objects falling fast enough relative to air that drag scales with velocity squared, appropriate for skydivers, vehicles, and similarly sized falling bodies. Very small or slow-moving objects fall in the linear (Stokes) drag regime instead, where drag scales with velocity directly rather than its square, and this formula would give a misleading terminal velocity for that case.
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