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Calcimator

Frame Rate Converter Calculator

Convert between frame rates and understand the effects on speed, duration, and frame interpolation requirements.

About this calculator

This calculator converts footage from a source frame rate to a target frame rate and reports what that conversion does to playback speed, clip duration, and frame count. If you play source footage back at a different target frame rate without retiming, Playback Speed shows the percentage of normal speed the clip will run at, and New Duration shows how long it will actually take to play. When the target rate is higher than the source, the calculator flags that new frames must be synthesized -- through frame blending, optical-flow interpolation, or simple duplication -- and estimates what share of the output frames are not original captured frames. When the target rate is lower, frames are simply dropped or, if retimed, footage plays back faster.

Playback Speed is the ratio of target to source frame rate, so Source Frame Rate and Target Frame Rate move it in opposite directions, but not by equal magnitudes -- doubling the target doubles the speed, while doubling the source only halves it. Source Duration, by contrast, does not affect Playback Speed or the frame interpolation estimate at all -- it only scales New Duration and the total frame counts. This tool models a straight ratio; it does not simulate the actual interpolation algorithm's visual quality, motion blur, or judder from non-integer conversions like 24 to 30 fps.

Inputs

fps
fps
sec

Results

Playback Speed

40%

New Duration

150 sec

Speed Effect2.5x slow motion
Source Total Frames3,600
Target Total Frames3,600
Frame Interpolation NeededNo
Interpolation DetailsNo interpolation needed — frames are dropped or used as-is.
Source Frame Interval16.67 ms
Target Frame Interval41.67 ms
How to Use This Calculator
  1. Enter Source Frame Rate, Target Frame Rate, and Source Duration.
  2. Review Playback Speed (%) and New Duration (sec).
  3. Use Speed Effect and Source Total Frames to inform your decision.

How the result changes with Source Frame Rate

Source Frame RatePlayback SpeedNew Duration
3080%75 sec
4553.33%112.5 sec
9026.67%225 sec
15016%375 sec

What each input means

Source Frame Rate
The original frame rate of the footage.
Target Frame Rate
The desired output frame rate.
Source Duration
Length of the source clip in seconds.

How this is calculated

Worked example, using the default values

  1. Identify Input Parameters
    Source Frame Rate = 60, Target Frame Rate = 24, Source Duration = 60 = 3 input(s) provided
  2. Calculate Playback Speed
    Playback Speed
    40 = 40
  3. Calculate New Duration
    New Duration
    150 = 150
  4. Calculate Speed Effect
    2.5x slow motion = 2.5x slow motion
  5. Calculate Source Total Frames
    Source Total Frames
    3600 = 3600

Engine last updated . Checked against 1 independently-derived test — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.

Frequently Asked Questions

What does the Playback Speed percentage mean?

It's the target frame rate divided by the source frame rate, expressed as a percentage. A value under 100% means the footage will play back slower than normal if you simply relabel it at the new rate; a value over 100% means it will play faster, since more or fewer frames now represent the same span of real time.

Why doesn't clip duration affect the Playback Speed result?

Playback Speed is purely a ratio of target to source frame rate -- it describes how fast the footage runs relative to normal, which has nothing to do with how long the original clip is. Source Duration only changes the New Duration and total frame count outputs, both of which scale directly with clip length.

When do I need frame interpolation instead of just dropping frames?

Interpolation is only relevant when converting to a higher frame rate than the source, since there's no way to show more frames per second than you actually captured without generating new ones. Converting to a lower target rate never requires interpolation -- the extra source frames are simply dropped or, if you retime instead of just relabeling, played back at a different speed.

Is converting 24 fps footage to 30 fps a light or heavy interpolation according to this calculator?

At a 30-to-24 ratio of about 1.25x, this calculator classifies it as light interpolation, meaning roughly 25% of the output frames need to be synthesized rather than heavily regenerated. It becomes "heavy" once the target rate is more than double the source, where the majority of displayed frames would have to be invented.

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