Slow Motion Calculator
Calculate capture frame rate and output duration for slow-motion footage.
About this calculator
Slow motion on screen works by capturing more frames per second than you play back, so each second of playback stretches across more real-time seconds than it took to film. This calculator solves the core equation of slow-motion cinematography: Capture FPS Needed equals your Playback Frame Rate multiplied by the Slow-Motion Factor you want -- to get 4x slow motion delivered at a cinematic 24 fps, you need to capture at 96 fps, because each real-time second now has to fill four seconds of screen time at 24 frames each. Playback Frame Rate and Slow-Motion Factor both move Capture FPS Needed by roughly the same proportion for a given percentage change, since the formula multiplies them together directly -- neither one structurally dominates the other the way some calculators have a single overwhelming input.
Real-Time Clip Duration, by contrast, has no effect at all on the capture frame rate itself; it only determines Output Duration (how long the slowed-down clip runs in your edit) and Total Frames (how many individual frames your camera has to record and your storage card has to hold). The storage estimate is a rough approximation based on typical 1080p compressed-video data rates and scales linearly with capture frame rate -- actual file sizes vary substantially by codec, resolution, bit depth, and compression settings, so treat Est. Storage as a planning ballpark rather than an exact card-capacity number.
Inputs
Results
Capture FPS Needed
96 fps
How to Use This Calculator
- Enter Desired Slow-Motion Factor — 2× plays at half speed, 4× at quarter speed, etc.
- Set Playback FPS — typically 24 fps for cinematic delivery.
- Capture FPS Needed is the frame rate your camera must shoot to achieve the effect.
- Output Duration (sec) tells you how long the slow-motion clip will run in the edit.
- Total Frames gives the exact frame count your camera must record.
- Est. Storage (MB) helps you plan card capacity before going to set.
How the result changes with Playback Frame Rate
| Playback Frame Rate | Capture FPS Needed |
|---|---|
| 12 | 48 fps |
| 18 | 72 fps |
| 36 | 144 fps |
| 60 | 240 fps |
What each input means
- Playback Frame Rate
- Frame rate of final output playback (usually 24 or 30 fps).
- Slow-Motion Factor
- How many times slower than real-time (e.g., 4× = quarter speed).
- Real-Time Clip Duration
- Actual duration of the action being filmed.
How this is calculated
Worked example, using the default values
- Identify Input ParametersPlayback Frame Rate = 24, Slow-Motion Factor = 4, Real-Time Clip Duration = 5 = 3 input(s) provided
- Calculate Capture FPS NeededCapture FPS Needed96 = 96
- Calculate Output DurationOutput Duration20 = 20
- Calculate Total FramesTotal Frames480 = 480
Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
Why do I need to capture at a higher frame rate to get slow motion?
Slow motion works by recording more frames than you'll play back per second, then playing all of them back at the normal rate, which stretches the action out in time. If you capture at 96 fps but play back at 24 fps, each real-time second of footage now takes four seconds to play through, because the camera captured four times as many frames as playback consumes per second -- that's exactly the 4x slow-motion factor.
Does Real-Time Clip Duration affect what frame rate I need to shoot at?
No -- Capture FPS Needed depends only on your Playback Frame Rate and Slow-Motion Factor, not on how long the action you're filming lasts. Clip duration matters for a different reason: it determines Output Duration (how long the slowed footage runs in your final edit) and Total Frames (how many frames your camera actually has to capture and your card has to store).
Do Playback Frame Rate and Slow-Motion Factor matter equally for the capture rate I need?
Yes -- Capture FPS Needed is simply the two multiplied together, so bumping either one up by some percentage moves the required frame rate by roughly that same percentage. Doubling your slow-motion factor from 2x to 4x has the same proportional effect on capture fps as doubling your playback rate from 24 to 48 fps.
Why does a higher slow-motion factor mean my card fills up faster?
A higher slow-motion factor requires a higher capture frame rate, and this calculator's storage estimate scales directly with capture fps -- more frames recorded per second of real time means more data written per second, regardless of how long the final slowed clip plays back. Shooting extreme slow motion (like 10x or higher) at high resolution can consume card space very quickly even for a short real-time clip.
Is the storage estimate accurate for my specific camera and codec?
Not precisely -- it's a rough approximation based on typical compressed 1080p video data rates, scaled linearly with capture frame rate. Actual file sizes depend heavily on your camera's codec, resolution, bit depth, and compression setting, so a RAW or ProRes workflow at the same frame rate could produce a file many times larger than this estimate suggests. Use it for rough card-capacity planning, then check your camera's actual published data rates for a shoot where storage is tight.
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