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Calcimator

Product Photography Lighting Calculator

Light setup from product type and surface material.

About this calculator

This calculator applies the classic flash guide number relationship — GN = distance × f-number — to work out exactly how hard your key and fill lights need to work for a product shoot. It first computes the guide number required to correctly expose your subject at the distance and aperture you specify, then compares that against your flash's effective guide number, which is your flash's rated maximum GN scaled up by the square root of ISO/100 (guide numbers scale with the square root of ISO because exposure follows an inverse-square light relationship). Any light modifier — softbox, umbrella, diffuser — costs stops of output, and the calculator converts your specified modifier loss in stops into a guide-number multiplier of 2^(stops/2) — the square root of the linear 2^stops power-loss factor, since guide number itself scales with the square root of power — and folds that into the required guide number before comparing, since a diffused key light needs more raw power to deliver the same light at the subject.

The ratio of required-to-effective guide number, squared, gives the flash power percentage needed — squared because guide number scales with the square root of power, so doubling required output takes 4× the power setting. Fill light power is simply the key light's power divided by your chosen lighting ratio (key:fill), and that ratio is also expressed in stops via log base 2, since a 2:1 ratio is a one-stop difference and 4:1 is two stops — useful shorthand when dialing in mood versus flat, even lighting. Total watt-second draw is a rough estimate built from guide number squared, intended for gauging whether your kit has enough headroom, not as a precise power-meter reading.

Inputs

ft

Results

Key light power (%)

12.1

Fill light power (%)

4

Required guide number12
Effective GN (at ISO)58
Ratio in stops1.58
Total power (Ws est.)27
Max f/ at distance38.7
White balance (K)5,500
Min Aperture At Full Power22.99
How to Use This Calculator
  1. Enter the subject distance (m), target aperture (f/), and ISO for the shot.
  2. Enter your flash's maximum guide number, then set the lighting ratio (key:fill) and number of lights.
  3. Enter the modifier loss in stops for any softbox, umbrella, or diffuser in front of the flash.
  4. Review the Key Light Power (%) and Fill Light Power (%) recommendations, highlighted as the primary results.
  5. Check the Required GN, Effective GN, Ratio In Stops, Total Power (Ws est.), Max f/ At Distance, White Balance (K), and Min Aperture At Full Power for the full setup breakdown.

How the result changes with Flash max guide number

Flash max guide numberKey light power (%)Fill light power (%)
2948.416.1
44217
875.41.8
1451.90.6

What each input means

Subject distance (m)
Distance from flash to subject in meters.
Target aperture (f/)
Desired f-stop for the shot (f/8-f/11 typical for products).
ISO
Camera ISO setting (100 recommended for product shots).
Flash max guide number
Maximum guide number of your flash at ISO 100 and full power.
Lighting ratio (key:fill)
Key-to-fill lighting ratio (2:1 soft, 4:1 dramatic).
Number of lights
Total number of lights in the setup.
Modifier loss (stops)
Light loss from softbox/umbrella/diffuser (typically 1-2 stops).

What each result means

Required guide number
Guide number needed for correct exposure at set distance and aperture.
Effective GN (at ISO)
Flash guide number adjusted for your ISO setting.
Key light power (%)
Flash power setting for the key (main) light.
Fill light power (%)
Flash power setting for the fill light.
Ratio in stops
Lighting ratio expressed as stops difference.
Total power (Ws est.)
Estimated total watt-seconds consumed by all lights.
Max f/ at distance
Smallest aperture (highest f/) achievable at full power.
White balance (K)
Recommended white balance for flash lighting.

How this is calculated

Worked example, using the default values

  1. Identify Input Parameters
    4 parameters
    Subject distance (m) = 1.5, Target aperture (f/) = 8, ISO = 100, Flash max guide number = 58 = 7 input(s) provided
  2. Calculate Key light power
    Key light power = min(
    12.1 = 12.1
  3. Calculate Fill light power
    Fill light power = flashPowerPct / lightingRatio
    4 = 4
  4. Calculate Required guide number
    Required guide number = subjectDistanceM * aperture
    12 = 12
  5. Calculate Effective GN
    Effective GN = flashGnMax * isoFactor
    58 = 58

Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.

Frequently Asked Questions

Why does raising ISO increase my flash's effective guide number instead of just lowering required power directly?

Guide number scales with the square root of ISO — effectiveGn = flashGnMax × √(ISO/100) — because exposure follows an inverse-square light relationship. The calculator compares this larger effective GN against the GN required for your distance and aperture, which is why doubling ISO multiplies effective guide number by about 1.41, not by 2.

Why does a 1.5-stop modifier loss inflate the required guide number by more than 1.5x?

The calculator converts modifier stops into a guide-number multiplier of √(2^stops) rather than 2^stops directly, since guide number itself scales with the square root of power. At 1.5 stops that works out to roughly 1.68x, applied to the required guide number before it's compared against your flash's effective GN.

Why does the flash power percentage jump so fast when I move closer or stop down?

Because guide number scales with the square root of flash power, the relationship has to be squared to solve for power: flashPowerPct = (requiredGn / effectiveGn)² × 100. A modest increase in required guide number from moving closer, stopping down, or adding a diffuser translates into a much larger jump in the power percentage the flash has to deliver.

How is fill light power derived from the lighting ratio?

Fill power is the key light's power percentage divided by your chosen lighting ratio, so a 3:1 ratio at 50% key power puts fill at roughly 16.7%. The same ratio is also expressed in stops via log base 2, since a 2:1 ratio is a one-stop difference and 4:1 is two stops.

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