Physical Literacy Assessment Calculator
Movement competency scoring across fundamental skills.
Inputs
Results
Physical Literacy Score (1-4)
2.35
Locomotor Skills (1-4)2.5
Object Control (1-4)2
Stability/Balance (1-4)2
Confidence Score (1-4)3
Age-Expected Level2.5
Development Gap-0.15
Skills at Competent+ (%)20
Proficient Skills (count)0
Emerging Skills (count)0
ClassificationDeveloping — targeted practice recommended
Weakest DomainObject Control
Weakest Score2
Strongest DomainConfidence
Strongest Score3
How to Use This Calculator
- Enter Student Age, then rate each skill (Running, Jumping, Hopping, Skipping / Galloping, Overhand Throw, Catching, Kicking, Striking, Static Balance, Dynamic Balance) as Emerging, Developing, Competent, or Proficient.
- Set Confidence / Motivation to reflect the student's willingness to try new activities and self-efficacy.
- Adjust individual skill ratings as needed to match observed performance.
- Review the Physical Literacy Score (1-4) result.
- Use Locomotor Skills (1-4) and Object Control (1-4) to inform your decision.
What each input means
- Student Age
- Age in years for age-appropriate expectations.
- Running
- Running movement competency.
- Jumping
- Horizontal and vertical jumping competency.
- Hopping
- Single-foot hopping with control.
- Skipping / Galloping
- Rhythmic locomotor patterns.
- Overhand Throw
- Overhand throwing form and accuracy.
- Catching
- Catching with hands (not trapping against body).
- Kicking
- Kicking a stationary and moving ball.
- Striking
- Striking with implements (bat, racket, paddle).
- Static Balance
- Balancing on one foot, balance beam, etc.
- Dynamic Balance
- Maintaining balance during movement.
- Confidence / Motivation
- Willingness to try new activities and self-efficacy.
What each result means
- Physical Literacy Score (1-4)
- Weighted composite across all domains.
- Locomotor Skills (1-4)
- Average score for running, jumping, hopping, skipping.
- Object Control (1-4)
- Average score for throwing, catching, kicking, striking.
- Stability/Balance (1-4)
- Average score for static and dynamic balance.
- Confidence Score (1-4)
- Self-reported or observed motivation level.
- Age-Expected Level
- Expected competency level for this age group.
- Development Gap
- Positive = above expected, negative = below expected.
- Skills at Competent+ (%)
- Percentage of skills rated 3 or 4.
- Proficient Skills (count)
- Number of skills rated at level 4.
- Emerging Skills (count)
- Number of skills still at level 1 — priority areas.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersStudent Age = 8, Running = 3, Jumping = 3, Hopping = 2 = 12 input(s) provided
- Calculate Physical Literacy ScorePhysical Literacy Score = movementCompetence * 0.6 + stabilityAvg * 0.2 + confidence * 0.22.35 = 2.35
- Calculate Locomotor SkillsLocomotor Skills = (running + jumping + hopping + skipping) / 42.5 = 2.5
- Calculate Object ControlObject Control = (throwing + catching + kicking + striking) / 42 = 2
Engine last updated . Checked against 3 independently-derived tests — how we verify calculators.
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