Post-Processing Cost Estimator
Estimate post-processing time and cost for support removal, finishing, heat treatment, and surface treatment.
About this calculator
Post-processing is often the hidden cost center in additive manufacturing — the print itself finishes, but the part isn't done. This calculator separates post-processing into three tracks that behave very differently at scale. Manual labor (support removal plus sanding/finishing) scales linearly: every part needs the same hands-on minutes, so total manual hours is just per-part time multiplied by part count, billed at your full labor rate. Heat treatment, by contrast, runs in oven batches of 20 parts at a fixed 3-hour cycle regardless of how many parts are in that batch, so it's charged at only 20% of labor rate since the process is mostly unattended — meaning 21 parts costs almost as much oven time as 40 parts, a batching effect worth knowing before you print in small runs.
Surface treatment (vapor smoothing, coating, plating) batches at 10 parts per cycle with a 30-minute setup per batch on top of roughly 10 minutes of processing per part, billed at 50% of labor rate to reflect a mix of attended and unattended work. The model assumes toggles for heat and surface treatment are simple yes/no choices rather than variable-intensity processes, and it doesn't account for reject rates or rework — if your process regularly requires redoing supports removal on failed parts, add a buffer to your inputs. Because heat and surface treatment costs jump in batch-sized steps rather than smoothly, small changes in part count near a batch boundary (like going from 20 to 21 parts) can cause a disproportionate cost increase.
Inputs
Results
Total post-process time (hrs)
0.58
Total cost ($)
$14.58
Cost per part ($)
$14.58
How to Use This Calculator
- Enter Number of parts, Support removal (min/part), and Sanding/finishing (min/part).
- Set Heat treatment (0=No, 1=Yes), Surface treatment (0=No, 1=Yes), and Labor rate ($/hr).
- Review Total post-process time (hrs), Total cost ($) ($), and Cost per part ($) ($).
- Use Manual time per part (min) and Total manual labor (hrs) to inform your decision.
How the result changes with Sanding/finishing (min/part)
| Sanding/finishing (min/part) | Total post-process time (hrs) | Total cost ($) | Cost per part ($) |
|---|---|---|---|
| 10 | 0.42 | $10.42 | $10.42 |
| 15 | 0.5 | $12.50 | $12.50 |
| 30 | 0.75 | $18.75 | $18.75 |
| 50 | 1.08 | $27.08 | $27.08 |
What each input means
- Number of parts
- Total parts to post-process in this batch.
- Support removal (min/part)
- Minutes to remove support structures from each part. Simple parts ~5 min, complex ~30+ min.
- Sanding/finishing (min/part)
- Minutes for sanding, filing, or other manual finishing per part.
- Heat treatment (0=No, 1=Yes)
- Whether parts need annealing or stress relief. Common for ABS, Nylon, and metal AM parts.
- Surface treatment (0=No, 1=Yes)
- Vapor smoothing, painting, plating, or coating. Adds ~10 min/part plus batch setup.
- Labor rate ($/hr)
- Hourly labor rate for post-processing work.
What each result means
- Manual time per part (min)
- Support removal + sanding time per part.
- Total manual labor (hrs)
- Total hands-on labor hours for all parts.
- Heat treatment (hrs)
- Total oven time including batch cycling.
- Surface treatment (hrs)
- Total surface finishing time including setup.
- Total post-process time (hrs)
- Combined time for all post-processing steps.
- Total cost ($)
- Total post-processing labor cost (unattended time at reduced rate).
- Cost per part ($)
- Average post-processing cost per part.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersNumber of parts = 1, Support removal (min/part) = 15, Sanding/finishing (min/part) = 20, Heat treatment (0=No, 1=Yes) = 0 = 6 input(s) provided
- Calculate Total post-process timeTotal post-process time = totalTimeMin / 600.58 = 0.58
- Calculate Total costTotal cost = manualLaborCost + heatLaborCost + surfaceLaborCost14.58 = $14.58
- Calculate Cost per partCost per part = totalCost / partCount14.58 = $14.58
- Calculate Manual time per partManual time per part = supportRemovalMin + sandingFinishingMin35 = 35
- Calculate Total manual laborTotal manual labor = round((totalManualMin / 60) * 100) / 1000.58 = 0.58
Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
Why is heat treatment billed at only 20% of the labor rate instead of the full rate?
Heat treatment (annealing/stress relief) runs in an oven for a fixed 3-hour cycle regardless of part count, and once loaded it needs almost no hands-on attention — an operator just starts the batch and checks back later. The 20% rate reflects that this is mostly unattended machine time rather than active labor, unlike support removal or sanding, which need a person working the whole time.
Why does going from 20 to 21 parts jump the heat treatment cost so much?
Heat treatment batches in groups of 20 parts per oven cycle, so 21 parts requires a second full 3-hour cycle just to treat that one extra part — the same oven time as if you had 40 parts in that batch. Staying at or just under a batch-size multiple (20, 40, 60...) avoids paying for a mostly-empty second cycle.
Does the calculator account for parts that fail or need rework?
No. The model assumes every part goes through post-processing exactly once with no rejects, reprints, or redone support removal on a botched part. If your process regularly loses parts to failed surface treatment or damage during finishing, add a manual buffer to your part count or per-part time inputs to reflect the real throughput.
What's the difference between the surface treatment batch setup and its per-part time?
Surface treatment (vapor smoothing, coating, plating) charges a flat 30-minute setup for every batch of up to 10 parts, on top of about 10 minutes of processing per individual part. That means a batch of just 1-2 parts pays almost the same setup overhead as a full batch of 10, so it's more cost-efficient to run surface treatment in full batches rather than small piecemeal runs.
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