Autocross PAX Calculator
Calculate PAX-adjusted autocross times for cross-class comparison. Apply cone penalties and class-specific PAX factors to compare performance across different vehicle classes.
About this calculator
Autocross classes run different vehicles under different rules, so raw times can't be compared head-to-head — that's what a PAX (Performance Adjustment indeX) factor exists to fix. This calculator first applies a straightforward 2-second penalty for every cone you knocked down, added directly to your raw course time to get an adjusted time. It then multiplies that adjusted time by a class-specific PAX factor drawn from a built-in table covering eight common SCCA classes (from Super Street at 0.819 up through G Street at 0.856), which compresses times so that a well-driven run in a slower class can be compared fairly against a faster class.
A lower resulting PAX time is always better, and it's this adjusted figure — not the raw time — that determines standing across a mixed field of classes at most Solo events. A DNF (did not finish, entered as 1) overrides everything and forces the PAX time to a fixed maximum of 999 seconds, since an off-course excursion or missed gate invalidates the run entirely regardless of how fast it otherwise would have been. Keep in mind the PAX factors here are fixed approximate values for the current season's common classes; SCCA republishes updated indices periodically, and this calculator won't automatically reflect mid-season revisions or less common/regional class indices you may be competing in.
Inputs
Results
PAX Time
54.67 sec
How to Use This Calculator
- Enter Raw Time, Vehicle Class, and Cones Hit.
- Set DNF.
- Review the PAX Time (sec) result.
- Use Adjusted Raw Time (sec) and Cone Penalty (sec) to inform your decision.
How the result changes with Raw Time
| Raw Time | PAX Time |
|---|---|
| 33 | 27.75 sec |
| 49 | 41.21 sec |
| 98 | 82.42 sec |
| 163 | 137.08 sec |
What each input means
- Raw Time
- Your raw course time in seconds before any penalties. Read directly from timing slip.
- Vehicle Class
- 0=SS (0.819), 1=AS (0.827), 2=BS (0.831), 3=CS (0.838), 4=DS (0.841), 5=ES (0.844), 6=FS (0.848), 7=GS (0.856).
- Cones Hit
- Number of cones knocked down or displaced. Each cone adds a 2-second penalty to your time.
- DNF
- Did Not Finish: 0 = completed run, 1 = DNF (off course or missed gate). DNF results in max time.
What each result means
- PAX Time
- Your PAX-adjusted time for cross-class comparison. Lower is better.
- Adjusted Raw Time
- Raw time plus cone penalties before PAX factor is applied.
- Cone Penalty
- Total time added from cone penalties (2 sec each).
- PAX Factor
- The PAX index multiplier for your class. Lower factors indicate faster base classes.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersRaw Time = 65, Vehicle Class = 4, Cones Hit = 0, DNF = 0 = 4 input(s) provided
- Calculate PAX Time54.665 = 54.665
- Calculate Adjusted Raw TimeAdjusted Raw Time65 = 65
- Calculate Cone PenaltyCone Penalty0 = 0
Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
What does a PAX factor actually do, and why is a lower number applied to faster classes?
A PAX factor compresses your raw time so drivers in slower, less-modified classes can be compared fairly against drivers in faster, more-modified classes. Faster classes like Super Street get a lower multiplier (0.819) because their cars are already quick, while classes like G Street get a higher multiplier (0.856) to offset their inherently slower raw pace — the multiplication brings all classes onto roughly the same competitive scale.
How much does each cone actually cost me in PAX time?
Each cone adds a flat 2 seconds to your raw time before the PAX factor is applied, so the actual cost in PAX time is 2 seconds multiplied by your class's factor — for example, about 1.68 seconds in Super Street (0.819) versus about 1.71 seconds in G Street (0.856). The penalty is applied before the multiplication, not after, so it scales slightly with your class's factor rather than staying a flat 2 seconds all the way through.
Why does a DNF result in a time of exactly 999 seconds instead of no result at all?
The calculator uses 999 seconds as a fixed placeholder value specifically so a DNF run always sorts as the slowest possible result relative to any completed run, without needing special handling elsewhere in the comparison. It doesn't reflect any actual timed distance — it's simply larger than any realistic PAX time you'd see from a completed course.
Will this calculator automatically reflect SCCA's current-season PAX indices?
No — the eight class factors built into this calculator are fixed approximate values for commonly run classes, and SCCA periodically republishes updated PAX indices, sometimes mid-season. If you're competing in a less common or regional class, or the indices have been revised since this calculator was built, check SCCA's official PAX table for the exact current value for your class.
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