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Calcimator

Show Jumping Penalty Calculator

Faults from rails, refusals, and time penalties.

About this calculator

Show jumping penalties under FEI rules stack from three independent sources, and this calculator adds them the way a judge's scoresheet does: 4 faults for every rail knocked down, 4 faults for each of the first two refusals (a third refusal is elimination, not a fault count), and time faults for exceeding the time allowed on course. Time faults are the one component that depends on a clock rather than a jump count — by default (Override Time Faults left at 0) the calculator computes them automatically as one fault per four seconds over the time allowed, using your entered Time Allowed and Elapsed Time. Because a clear, on-time round scores zero, and rails and refusals only ever add faults, the practical swing in most auto-calculated rounds comes from the clock: shaving seconds off Elapsed Time or riding a course with more Time Allowed both push Total Faults down, while running over pushes it up in four-second increments.

That relationship only holds when time faults are being auto-calculated — once you enter a nonzero Override Time Faults value (a judge-supplied figure), Total Faults locks to that override and stops responding to Elapsed Time or Time Allowed entirely, since the override is meant to replace the clock-based estimate, not add to it. A rider fall, or a third refusal, overrides everything else and reports elimination (shown as -1) rather than a fault total, since FEI rules treat those as round-ending events rather than penalties to add up. This tool assumes standard FEI scoring conventions and does not account for national federation rule variants or judge discretion on borderline calls.

Inputs

Results

Total faults

0

Rail faults0
Refusal faults0
Time faults0
EliminatedNo
How to Use This Calculator
  1. Enter Rails Down, Refusals, and Rider Falls counts.
  2. Input Time Allowed (sec) and Elapsed Time (sec) for the round.
  3. If the judge has calculated time faults separately, enter the override value.
  4. Review Total Faults — a clear round within the time allowed scores 0 faults.
  5. Use this to track cumulative faults across jump-off rounds or two-round competitions.

How the result changes with Time allowed (sec)

Time allowed (sec)Total faults
439
644
1280
2130

What each input means

Rails down
Number of rails knocked down (4 faults each).
Refusals
Number of refusals (4 faults each; 3rd = elimination).
Rider falls
Number of rider falls (any = elimination in FEI).
Time allowed (sec)
Maximum time allowed for the course.
Elapsed time (sec)
Actual time to complete the course.
Override time faults
Manually enter time faults (0 = auto-calculate from times).

What each result means

Total faults
Total penalty faults (-1 = eliminated).
Rail faults
Faults from knocked rails.
Refusal faults
Faults from refusals.
Time faults
Faults from exceeding the time allowed.
Eliminated
Yes if eliminated, No otherwise.

How this is calculated

Worked example, using the default values

  1. Identify Input Parameters
    6 parameters
    Rails down = 0, Refusals = 0, Rider falls = 0, Time allowed (sec) = 85, Elapsed time (sec) = 82, Override time faults = 0 = 6 input(s) provided
  2. Calculate Total faults
    0 = 0
  3. Calculate Rail faults
    Rail faults = railsDown * 4
    0 = 0
  4. Calculate Refusal faults
    0 = 0

Engine last updated . Checked against 4 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.

Frequently Asked Questions

How are time faults calculated if I don't enter an override?

The calculator takes Elapsed Time minus Time Allowed (never less than zero) and divides by four, rounding down to the nearest whole fault — the standard FEI rate of one time fault per four seconds over. If your round finished within the time allowed, this contributes zero regardless of how much time was left. This auto-calculation only applies while Override Time Faults is left at 0; entering a nonzero override replaces it entirely, and Total Faults then stops responding to Elapsed Time or Time Allowed altogether.

What happens if there's a rider fall?

Any rider fall triggers elimination under FEI rules, which the calculator reports as Total Faults of -1 rather than a numeric penalty count. Elimination overrides rail and time faults entirely — the round is scored as ended, not as a high-fault round, which is why the value uses -1 as a sentinel rather than a large fault number.

Why does a third refusal also eliminate rather than add faults?

FEI rules cap penalized refusals at two per round — the first and second each cost 4 faults, but a third refusal at any obstacle ends the round in elimination rather than adding a third 4-fault penalty. The calculator mirrors this by returning -1 once refusals reach three.

Does allowing more time change my score if I still finish on time?

Only indirectly — Total Faults only responds to time once Elapsed Time exceeds Time Allowed. A more generous Time Allowed simply gives you more room before that threshold is crossed, so a round that finishes within either allowance scores zero time faults either way; the difference only shows up on a round that would otherwise run over.

Can I use this for jump-off or two-round competitions?

Yes, run it once per round and track the totals separately, since FEI two-round and jump-off formats typically carry faults forward or use them as tiebreakers rather than summing everything into one score. The calculator scores a single round's rails, refusals, and time faults; combining rounds according to your competition's specific format is a manual step.

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