Wind Drift Calculator
Calculate bullet deflection from crosswind speed and angle at distance. Get MOA and MIL hold-off values.
About this calculator
Wind pushes a bullet sideways for the entire time it's in flight, so wind drift depends not just on how hard the wind blows but on how long the bullet is exposed to it — which is why this calculator's core mechanic is computing the bullet's time of flight and comparing it to what the time of flight would be in a vacuum with no drag. That difference, called lag time, is the real driver of wind drift: a bullet that slows down more due to drag spends more total time getting to the target, and every extra fraction of a second is more time for a crosswind to push it off course. This is why a low ballistic coefficient (a poorly-shaped or lighter-for-caliber bullet that sheds velocity fast) drifts more in the same wind than a high-BC bullet at the same muzzle velocity and range — it isn't drifting 'more susceptibly,' it's simply spending more time exposed to the wind.
The calculator resolves wind angle into a crosswind component (the portion actually pushing the bullet sideways) and a head/tail component (which affects velocity retention slightly but not drift) using standard trigonometry, so a direct headwind or tailwind (0° or 180°) produces zero calculated drift while a full 90° crosswind produces maximum drift for a given wind speed. What this calculator does not do: it uses a simplified single-parameter drag model rather than a full multi-coefficient drag curve (G1 or G7 tables with multiple velocity-dependent segments), it doesn't account for spin drift (a separate, smaller rightward or leftward deflection caused by bullet gyroscopic spin, independent of wind), and real-world wind is rarely a single constant value along the entire bullet path — gusting and directional shifts between shooter and target are a major source of real-world miss that no single-wind-speed calculation can capture.
Inputs
Results
Wind Deflection
22.8 in
≈ 7 credit cards
How to Use This Calculator
- Enter Muzzle Velocity, Ballistic Coefficient (G1), and Range.
- Set Wind Speed and Wind Angle.
- Review the Wind Deflection result.
- Use MOA Hold-Off and MIL Hold-Off to inform your decision.
- Use the chart to visualize the results and explore different scenarios by adjusting inputs.
How the result changes with Range
| Range | Wind Deflection |
|---|---|
| 250 | 5.3 in |
| 375 | 12.3 in |
| 750 | 55.2 in |
| 1,250 | 179.4 in |
What each input means
- Muzzle Velocity
- Bullet muzzle velocity in feet per second.
- Ballistic Coefficient (G1)
- G1 ballistic coefficient.
- Range
- Distance to target in yards.
- Wind Speed
- Wind speed in miles per hour.
- Wind Angle
- Wind angle relative to direction of fire: 0° = headwind, 90° = full crosswind from the right, 180° = tailwind, 270° = full crosswind from the left.
How this is calculated
Worked example, using the default values
- Identify Input ParametersMuzzle Velocity = 2750, Ballistic Coefficient (G1) = 0.45, Range = 500, Wind Speed = 10, Wind Angle = 90 = 5 input(s) provided
- Calculate Wind DeflectionWind Deflection22.8 = 22.8
- Calculate MOA Hold-OffMOA Hold-Off4.35 = 4.35
- Calculate MIL Hold-OffMIL Hold-Off1.26 = 1.26
Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
Why does a longer range increase wind drift so much faster than range itself increases?
Time of flight doesn't scale linearly with range because the bullet is continuously decelerating from drag — at longer ranges the bullet is traveling slower for the back half of its flight than the front half, so each additional 100 yards of range takes proportionally more time to cover than the previous 100 yards. Since wind drift accumulates with time of flight, not distance directly, this compounding effect is why drift grows noticeably faster than range at long distances, which is exactly why wind calls become dramatically harder past a few hundred yards.
Why does ballistic coefficient matter for wind drift, not just for drop?
Ballistic coefficient measures how well a bullet resists drag-induced deceleration, and a bullet that decelerates less stays closer to its vacuum (no-wind-effect) time of flight — meaning less lag time and therefore less wind drift, independent of any effect on bullet drop. A high-BC bullet and a low-BC bullet launched at the identical muzzle velocity toward the identical target will have different drop curves and different wind drift, because both depend on the same underlying quantity: how much time the bullet spends decelerating in flight.
What does a 90-degree wind angle mean, and why is it worst case?
Wind angle here is measured relative to your direction of fire, so 0° is a headwind blowing straight at you, 180° is a tailwind blowing from behind, and 90° is a pure crosswind blowing directly perpendicular to the bullet's path. A pure crosswind puts 100% of the wind's speed into sideways deflection, while a headwind or tailwind contributes essentially none to lateral drift (though they do slightly affect velocity retention) — angles in between split the wind speed between a crosswind component and a head/tail component using standard trigonometry.
Why do MOA and MIL hold-off values matter more than the raw inches number?
Raw inches of drift only tells you the physical deflection at one specific range, but MOA (minutes of angle) and MIL (milliradian) are angular units that describe how far to dial or hold on your scope's reticle — and because they're angular rather than linear, the same MOA or MIL correction applies proportionally at any range once you've zeroed for it. This is why long-range shooters think and communicate in MOA or MIL rather than inches: 'hold 2 MIL left' is an instruction that works whether the actual target is at 400 or 800 yards, while '14 inches of drift' only describes one specific range.
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