Initiative Order Calculator
Sort initiative rolls with DEX modifier tie-breaking for up to 5 combatants.
About this calculator
Tabletop initiative order is determined by adding each combatant's d20 roll to their Dexterity modifier, then acting from highest total to lowest. This calculator does that math for up to five combatants at once and breaks ties by the higher DEX modifier -- the rule in D&D 3.5, 4th Edition, and Pathfinder 1e, and one of the most common house rules at 5e tables. Note that 5e as written does not use a DEX tiebreak: the Player's Handbook has the DM decide the order among tied monsters and the players decide among tied characters, with an optional d20 re-roll. If your table follows that, use this tool for the totals and settle ties yourself.
Leave a combatant's Roll at 0 to drop them from the encounter entirely -- they're excluded from the sort and don't count toward Active Combatants. The 1st through 5th Place Total outputs show the sorted totals themselves, not which combatant produced them, so pair this tool with your own notes on who's who. Raising any combatant's Roll or DEX Mod can only push that combatant's total up, which in turn can only raise or hold steady the highest total shown in 1st Place -- it never lowers it. Initiative Spread is simply the gap between the highest and lowest totals in the encounter, a quick read on how bunched together or spread out the turn order is this round.
Inputs
Results
1st Place Total
20
How to Use This Calculator
- Enter the d20 roll result for each of up to 5 combatants, leaving a Roll at 0 for anyone not in the encounter.
- Enter each combatant's Dexterity modifier, which is added to their roll and used to break ties.
- Review the 1st through 5th Place Total outputs to see the sorted initiative order.
- Check the Active Combatants output to confirm how many entries were counted.
- Check the Initiative Spread output to see the gap between the highest and lowest totals.
How the result changes with Combatant 3 Roll
| Combatant 3 Roll | 1st Place Total |
|---|---|
| 9 | 18 |
| 14 | 18 |
| 20 | 22 |
What each input means
- Combatant 1 Roll
- d20 roll result (0 = not in combat).
- Combatant 1 DEX Mod
- Dexterity modifier (also used for tie-breaking).
How this is calculated
Worked example, using the default values
- Identify Input Parameters10 parametersCombatant 1 Roll = 15, Combatant 1 DEX Mod = 3, Combatant 2 Roll = 12, Combatant 2 DEX Mod = 1 = 10 input(s) provided
- Calculate 1st Place Total1st Place Total20 = 20
- Calculate 2nd Place Total2nd Place Total18 = 18
- Calculate 3rd Place Total3rd Place Total13 = 13
Engine last updated . Checked against 1 independently-derived test — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
Why do I need to enter a DEX modifier if I already have a roll?
The DEX modifier is added to the roll to get each combatant's initiative total, and this calculator also uses it as the tie-breaker -- if two combatants land on the same total, the one with the higher Dexterity modifier is listed first. That is the rule in D&D 3.5, 4th Edition, and Pathfinder 1e; in D&D 5e the Player's Handbook instead leaves tied order to the DM and the players, so treat the ordering here as a convenient default rather than a 5e ruling. Leaving the modifier at 0 is fine for an unmodified roll.
How do I remove a combatant from the encounter?
Set that combatant's Roll to 0. The calculator treats a Roll of 0 as "not in combat" and excludes that entry from the sort entirely, so it won't appear in the Active Combatants count or affect any of the Place Total outputs.
Does raising a combatant's roll always change who's in 1st place?
Not necessarily. If that combatant is already behind the current leader, a modest increase may just close the gap without overtaking it, and 1st Place Total stays the same. Only once their total exceeds the current leader's does 1st Place Total rise to match it.
What does Initiative Spread tell me?
It's the difference between the highest and lowest totals among active combatants. A small spread means everyone acts in a tight cluster of turns; a large spread means the fastest combatant gets several actions in before the slowest one goes at all.
Related Calculators
The questions that sit next to this one — chosen by subject, including calculators filed under a different category.
Dice Probability Calculator
Calculate probability distributions, averages, and target number odds for any dice combination.
Tabletop RPGD&D Encounter Balance Calculator
Build CR-appropriate encounters for your party using D&D 5e XP thresholds and encounter multipliers.
Tabletop RPGDice Roller
Roll virtual dice for tabletop games, D&D, and more. Choose the number of dice, sides per die (d4, d6, d8, d10, d12, d20, d100), and add modifiers.
More in Crafts, Hobbies & Games.