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Calcimator

Fantasy Points Calculator

Calculate fantasy football points in Standard, Half-PPR, and Full PPR scoring formats.

About this calculator

This calculator applies the scoring weights used by most mainstream fantasy football leagues to a single game or week's stat line. Passing yards earn 0.04 points each (1 point per 25 yards), passing touchdowns are worth 4, and interceptions cost 2. Rushing and receiving yards both earn 0.1 points each (1 point per 10 yards), with rushing and receiving touchdowns worth 6 apiece. Two-point conversions add 2, and lost fumbles subtract 2.

Bonus yardage thresholds (300+ passing, 100+ rushing, 100+ receiving) are computed and flagged, matching leagues that award milestone bonuses. The calculator then reports three scoring formats side by side: Standard (no credit for catches), Half-PPR (0.5 points per reception), and Full PPR (1 point per reception) — since reception-based scoring is the single biggest source of variation between leagues, seeing all three at once makes it easy to check a player's value regardless of which format your league uses. A "points per touch" figure is also estimated by combining receptions with a rough approximation of rushing attempts (yardage divided by an assumed 4.5 yards per carry, since carry counts aren't collected as an input), giving a rough efficiency read rather than an exact per-touch number. Keep in mind this only scores one game's counting stats — it doesn't account for return yardage, defensive/special-teams scoring, or league-specific quirks like bonus points for long touchdowns, so always confirm your league's exact rule set before relying on it for lineup decisions.

Inputs

Results

Full PPR Points

25

Half PPR Points22.5
Standard Points20
Passing Points0
Rushing Points14
Receiving Points (PPR)11
Points Per Touch1.1
Passing300Bonus$0.00
Rushing100Bonus$0.00
Receiving100Bonus$0.00
How to Use This Calculator
  1. Enter passing stats: Passing Yards, TDs, and Interceptions.
  2. Enter rushing stats: Rushing Yards and Rushing TDs.
  3. Enter receiving stats: Receptions, Receiving Yards, and Receiving TDs.
  4. Add Fumbles Lost and Two-Point Conversions as needed.
  5. Compare Full PPR, Half PPR, and Standard scoring side by side to evaluate value across leagues.

How the result changes with Rushing Yards

Rushing YardsFull PPR Points
4021
6023
12029
20037

What each input means

Passing Yards
Total passing yards for the game.
Passing TDs
Passing touchdowns thrown.
Interceptions
Interceptions thrown.
Rushing Yards
Total rushing yards.
Rushing TDs
Rushing touchdowns scored.
Receptions
Total receptions (catches). Worth 1 pt in PPR, 0.5 in half-PPR.
Receiving Yards
Total receiving yards.
Receiving TDs
Receiving touchdowns scored.
Fumbles Lost
Fumbles lost to the opposing team.
2-Point Conversions
Successful two-point conversions.

What each result means

Full PPR Points
Fantasy points in full PPR scoring (1 point per reception).
Half PPR Points
Fantasy points in half-PPR scoring (0.5 points per reception).
Standard Points
Fantasy points in standard scoring (no reception bonus).
Passing Points
Points from passing stats only.
Rushing Points
Points from rushing stats only.
Receiving Points (PPR)
Points from receiving stats including PPR bonus.
Points Per Touch
PPR points divided by estimated total touches.

How this is calculated

Worked example, using the default values

  1. Identify Input Parameters
    4 parameters
    Passing Yards = 0, Passing TDs = 0, Interceptions = 0, Rushing Yards = 80 = 10 input(s) provided
  2. Calculate Full PPR Points
    Full PPR Points = standardPts + receptions * 1.0
    25 = 25
  3. Calculate Half PPR Points
    Half PPR Points = standardPts + receptions * 0.5
    22.5 = 22.5
  4. Calculate Standard Points
    Standard Points = passingPts + rushingPts + receivingBase + miscPts
    20 = 20

Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.

Frequently Asked Questions

Why is the difference between Standard, Half-PPR, and Full PPR points only about receptions?

In this calculator's model, all three formats share the exact same passing, rushing, receiving-yardage, touchdown, and misc scoring — the only thing that changes is how many extra points each reception is worth: 0 in Standard, 0.5 in Half-PPR, and 1.0 in Full PPR. That's why a high-volume pass-catcher's score jumps the most between formats, while a between-the-tackles runner with few catches barely changes at all across the three numbers.

How is Points Per Touch calculated if I don't enter rushing attempts?

Since carries aren't collected as an input, the calculator estimates rushing attempts by dividing rushing yards by an assumed 4.5 yards per carry, then adds that estimate to actual receptions to get total touches. Full PPR points are divided by that touch estimate, so treat Points Per Touch as a rough efficiency indicator rather than an exact figure — a player who had an unusually long or short average carry will skew the estimate.

Do the 300/100-yard bonuses actually add points to my score?

No — the calculator flags whether passing yards crossed 300, or rushing/receiving yards crossed 100, as informational outputs (Passing300Bonus, Rushing100Bonus, Receiving100Bonus), but it does not add those bonus points into any of the three scoring totals. If your league awards milestone bonuses, add them manually to the Standard, Half-PPR, or Full PPR total after checking whether the corresponding flag is set.

Why would my league's actual score not match what this calculator shows?

This calculator scores exactly one game's passing, rushing, receiving, fumble, and two-point-conversion stats using widely-used weights, but real leagues customize scoring constantly — some use 6-point passing touchdowns instead of 4, some dock points per interception differently, and many add defensive, kicking, or return-yardage scoring this calculator doesn't touch at all. Always cross-check your league's actual settings page before treating the output as your final score.

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