Striking Reach Calculator
Effective striking range from arm span and stance.
About this calculator
This calculator breaks your overall wingspan down into the specific distances each strike actually reaches, since a fighter's "reach" number alone doesn't tell you jab range from hook range. It starts by isolating arm length from your total reach and shoulder width — arm length = (reach − shoulder width) / 2 — then builds each strike outward from there: the jab adds a fraction of shoulder rotation plus about 8 cm of forward lean, the rear-hand cross adds more shoulder and hip rotation for roughly 12 cm extra reach since the rear hip and shoulder can rotate further into the punch, and hooks and uppercuts are scaled down from jab range (70% and 50% respectively) to reflect how a bent arm trades reach for power at closer range. Kicks are derived from inseam instead of arm span: front kick and teep add fixed hip-extension and lean-back allowances, while the roundhouse gets a 10% length bonus for its wider circular arc plus rotational reach.
Reach index (reach ÷ height) and ape index (reach − height) are included because these are real scouting metrics — an index above roughly 1.04 or a positive ape index signals unusually long arms for a fighter's height, historically an advantage in boxing and kickboxing. The optimal-range output nudges the jab range inward when you hold a reach advantage, modeling the idea that a longer-limbed fighter's most useful range is where they can land but a shorter opponent can't yet. All of this is anthropometric estimation, not measured in-fight behavior — stance, flexibility, and technique still decide who actually lands.
Step 1 of 3
How to Use This Calculator
- Enter your height, reach (wingspan), inseam, and shoulder width in centimeters.
- Select your fighting stance and enter your opponent's reach and inseam for comparison.
- Review your reach advantage, kick reach advantage, reach index, and ape index.
- Check jab, cross, hook, uppercut, front kick, roundhouse, and teep ranges for your effective striking distances.
- Use the optimal fighting distance to inform game plan decisions about inside vs. outside fighting.
How the result changes with Reach/wingspan (cm)
| Reach/wingspan (cm) | Jab range (cm) | Cross range (cm) |
|---|---|---|
| 148 | 77.4 | 88.3 |
| 168 | 87.4 | 98.3 |
| 192 | 99.4 | 110.3 |
| 212 | 109.4 | 120.3 |
What each input means
- Height (cm)
- Your height in centimeters.
- Reach/wingspan (cm)
- Fingertip-to-fingertip arm span in centimeters.
- Inseam/leg length (cm)
- Inseam measurement for kick range estimation.
- Shoulder width (cm)
- Shoulder breadth (biacromial width) in centimeters.
- Stance
- Fighting stance (affects jab/cross hand assignment).
- Opponent reach (cm)
- Opponent's arm reach for comparison.
- Opponent inseam (cm)
- Opponent's inseam for kick range comparison.
What each result means
- Jab range (cm)
- Effective distance for landing a jab.
- Cross range (cm)
- Effective distance for a rear-hand cross.
- Hook range (cm)
- Effective distance for a lead/rear hook.
- Uppercut range (cm)
- Effective distance for an uppercut.
- Front kick range (cm)
- Effective distance for a front kick.
- Roundhouse range (cm)
- Effective distance for a roundhouse kick.
- Teep range (cm)
- Effective distance for a push/teep kick.
- Reach advantage (cm)
- Your reach advantage over opponent (positive = longer).
- Kick reach advantage (cm)
- Your kicking range advantage over opponent.
- Reach index
- Reach-to-height ratio (average ~1.0, exceptional > 1.04).
- Ape index (cm)
- Reach minus height — positive means arms longer than height.
- Optimal fighting distance (cm)
- Distance where you can land but opponent struggles to reach.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersHeight (cm) = 180, Reach/wingspan (cm) = 183, Inseam/leg length (cm) = 82, Shoulder width (cm) = 46 = 7 input(s) provided
- Calculate Jab rangeJab range = armLength + shoulderWidthCm * 0.4 + 894.9 = 94.9
- Calculate Cross rangeCross range = armLength + shoulderWidthCm * 0.55 + 12105.8 = 105.8
- Calculate Hook rangeHook range = jabRange * 0.766.4 = 66.4
- Calculate Uppercut rangeUppercut range = jabRange * 0.547.5 = 47.5
Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
Why is my cross range longer than my jab range?
Both start from the same isolated arm length, but the cross adds shoulderWidthCm × 0.55 plus 12 cm, while the jab adds shoulderWidthCm × 0.4 plus 8 cm. The larger multiplier and fixed offset reflect that a rear-hand cross gets extra distance from hip rotation and full shoulder turn into the punch, whereas the lead-hand jab is thrown with less body rotation behind it.
How are hook and uppercut range calculated if they're not based on arm length directly?
Hook range is 70% of your calculated jab range, and uppercut range is 50% of jab range — both scaled down rather than built up from arm length independently. This models the real biomechanical trade-off where bending the arm for a hook or uppercut sacrifices reach in exchange for the leverage and power those punches generate at closer range.
Why does the roundhouse kick have a longer range than the front kick even with the same inseam?
Front kick range is inseamCm + 25, a fixed hip-extension and lean-back allowance, while roundhouse range is inseamCm × 1.1 + 20 — the 10% multiplier on inseam reflects that a roundhouse travels a wider circular arc with more hip rotation, extending its reach beyond a straight-line kick even though both start from the same leg length.
What do reach index and ape index actually tell me?
Reach index is your reach divided by your height — most fighters sit around 1.0, and values above roughly 1.04 indicate unusually long arms relative to height. Ape index is simply reach minus height in centimeters, so a positive number means your wingspan exceeds your height; both are real scouting metrics used because a favorable ratio has historically correlated with a striking-distance advantage in boxing and kickboxing, though technique and footwork still decide who lands.
How does the optimal fighting distance account for my reach advantage over an opponent?
When your reach exceeds your opponent's (a positive reachAdvantage), the calculator pulls the optimal range inward slightly — jabRange minus 30% of your reach advantage — rather than just reporting raw jab range. This models the idea that the most useful fighting distance for a longer-limbed fighter is a bit closer than their absolute maximum reach: far enough to still land, but positioned to better control the space where a shorter opponent can't yet counter.
Related Calculators
The questions that sit next to this one — chosen by subject, including calculators filed under a different category.
Reach Advantage Calculator
Analyze reach differential, ape index, and optimal fighting range strategy against your opponent.
Martial Arts & Combat SportsStriking Power Calculator
Estimate punch or kick force from body mass, fist velocity, and effective mass transfer. Compare your striking power to professional benchmarks.
Industrial RoboticsRobot Reach Calculator
Calculate workspace envelope from arm link lengths and joint limits. Determine maximum and minimum reach, workspace area, and volume.
Combat SportsBoxing Round Scoring Calculator
10-point must scoring for boxing rounds.
Combat SportsMMA Judging Calculator
Round-by-round scoring with criteria weighting.
More in Sports, Outdoors & Recreation.