Striking Reach Calculator
Effective striking range from arm span and stance.
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How to Use This Calculator
- Enter your height, reach (wingspan), inseam, and shoulder width in centimeters.
- Select your fighting stance and enter your opponent's reach and inseam for comparison.
- Review your reach advantage, kick reach advantage, reach index, and ape index.
- Check jab, cross, hook, uppercut, front kick, roundhouse, and teep ranges for your effective striking distances.
- Use the optimal fighting distance to inform game plan decisions about inside vs. outside fighting.
How the result changes with Reach/wingspan (cm)
| Reach/wingspan (cm) | Jab range (cm) | Cross range (cm) |
|---|---|---|
| 148 | 77.4 | 88.3 |
| 168 | 87.4 | 98.3 |
| 192 | 99.4 | 110.3 |
| 212 | 109.4 | 120.3 |
What each input means
- Height (cm)
- Your height in centimeters.
- Reach/wingspan (cm)
- Fingertip-to-fingertip arm span in centimeters.
- Inseam/leg length (cm)
- Inseam measurement for kick range estimation.
- Shoulder width (cm)
- Shoulder breadth (biacromial width) in centimeters.
- Stance
- Fighting stance (affects jab/cross hand assignment).
- Opponent reach (cm)
- Opponent's arm reach for comparison.
- Opponent inseam (cm)
- Opponent's inseam for kick range comparison.
What each result means
- Jab range (cm)
- Effective distance for landing a jab.
- Cross range (cm)
- Effective distance for a rear-hand cross.
- Hook range (cm)
- Effective distance for a lead/rear hook.
- Uppercut range (cm)
- Effective distance for an uppercut.
- Front kick range (cm)
- Effective distance for a front kick.
- Roundhouse range (cm)
- Effective distance for a roundhouse kick.
- Teep range (cm)
- Effective distance for a push/teep kick.
- Reach advantage (cm)
- Your reach advantage over opponent (positive = longer).
- Kick reach advantage (cm)
- Your kicking range advantage over opponent.
- Reach index
- Reach-to-height ratio (average ~1.0, exceptional > 1.04).
- Ape index (cm)
- Reach minus height — positive means arms longer than height.
- Optimal fighting distance (cm)
- Distance where you can land but opponent struggles to reach.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersHeight (cm) = 180, Reach/wingspan (cm) = 183, Inseam/leg length (cm) = 82, Shoulder width (cm) = 46 = 7 input(s) provided
- Calculate Jab rangeJab range = armLength + shoulderWidthCm * 0.4 + 894.9 = 94.9
- Calculate Cross rangeCross range = armLength + shoulderWidthCm * 0.55 + 12105.8 = 105.8
- Calculate Hook rangeHook range = jabRange * 0.766.4 = 66.4
- Calculate Uppercut rangeUppercut range = jabRange * 0.547.5 = 47.5
Engine last updated .
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