Game Analysis Score Calculator
Performance metrics from game statistics.
About this calculator
This calculator turns a standard water polo box score into a single composite performance rating, using a weighted points system rather than any single raw stat. Positive contributions are weighted by value: goals count 3 points, assists and steals 2 points each, exclusions drawn (kickout fouls won, earning a 6-on-5 power play) and blocks/saves 1.5 points each — reflecting that a goal is worth more than a steal, but all offensive and defensive playmaking counts. Negative contributions are turnovers at 2 points and exclusions committed (fouls that put your own team down a player) at 2.5 points, since giving your opponent a power play is treated as slightly costlier than a simple turnover.
The headline Player Efficiency Rating takes positive score minus 80% of negative score, multiplies by 4, and clamps the result to a 0–100 scale, so it isn't a raw plus/minus but a compressed index calibrated so 60+ reads as excellent and 80+ as MVP-caliber. Shooting percentage is simply goals divided by shots, and turnover ratio measures turnovers against total offensive touches (shots, assists, turnovers, and exclusions drawn combined) to flag ball-security issues independent of scoring volume. Because the weights and scaling factor are fixed heuristics rather than derived from league-wide statistical regression, this rating is best used to compare performances within the same dataset or track one player's trend over a season — not as an authoritative, cross-league PER equivalent.
Inputs
Results
Player efficiency rating
52.8
How to Use This Calculator
- Enter the player's goals scored and total shots taken from the game box score.
- Input assists, steals, and blocks/saves for positive contributions.
- Enter turnovers and exclusions committed for negative contributions, and exclusions drawn as a positive.
- Read Player Efficiency Rating (0–100) — 60+ is excellent; 80+ is MVP-caliber performance.
- Check Shooting Percentage — elite water polo players shoot 40–60%.
- Use the Performance Grade (0–5 scale) and Turnover Ratio to identify areas for individual improvement.
What each input means
- Goals scored
- Number of goals scored by the player in the game.
- Shots taken
- Total shots on goal (including goals scored).
- Assists
- Passes that directly led to a teammate scoring.
- Steals
- Ball stolen from opponent while in play.
- Turnovers
- Times the player lost possession to the other team.
- Exclusions drawn
- Kickout fouls drawn against opponents (earning a 6-on-5 power play).
- Exclusions committed
- Kickout fouls committed (20-second exclusion). Three and you're out for the game.
- Blocks / saves
- Shots blocked in the field or saves (for goalies).
What each result means
- Player efficiency rating
- Composite performance score on a 0-100 scale. 60+ is excellent, 80+ is MVP-caliber.
- Shooting percentage (%)
- Goals scored divided by shots taken. Elite players shoot 40-60%.
- Points created
- Goals scored plus assists — total direct offensive contributions.
- Plus/minus score
- Weighted positive actions minus weighted negative actions.
- Positive contributions
- Weighted sum of goals, assists, steals, exclusions drawn, and blocks.
- Negative contributions
- Weighted sum of turnovers and exclusions committed.
- Turnover ratio (%)
- Turnovers as a percentage of total offensive actions. Lower is better.
- Performance grade (0-5)
- 0=poor, 1=below avg, 2=average, 3=good, 4=excellent, 5=MVP.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersGoals scored = 3, Shots taken = 8, Assists = 2, Steals = 2 = 8 input(s) provided
- Calculate Player efficiency ratingPlayer efficiency rating52.8 = 52.8
- Calculate Shooting percentage37.5 = 37.5
- Calculate Points createdPoints created5 = 5
Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
How exactly is the Player Efficiency Rating calculated?
Positive score is a weighted sum (goals ×3, assists ×2, steals ×2, exclusions drawn ×1.5, blocks/saves ×1.5) and negative score is another weighted sum (turnovers ×2, exclusions committed ×2.5). PER takes positive score minus 80% of negative score, multiplies by 4, and clamps the result to a 0–100 range, which is why it can look quite different from the simpler plus/minus figure shown alongside it.
Why does an exclusion committed cost more than a turnover?
Exclusions committed are weighted at 2.5 points against you versus 2.0 for a turnover, because a kickout foul doesn't just lose your team the ball — it also hands the opponent a 6-on-5 power play, which is a bigger swing in scoring odds than a simple loss of possession.
What counts as an offensive action for the turnover ratio?
Turnover ratio divides turnovers by total offensive actions, where total actions is the sum of shots, assists, turnovers, and exclusions drawn. It's designed to flag ball-security issues independent of how much a player scores — a high-volume shooter and a low-volume passer can both post a healthy turnover ratio if they protect the ball relative to how often they touch it.
Is the plus/minus score the same as the Player Efficiency Rating?
No — plus/minus is simply positive score minus negative score with no scaling or clamping, while PER discounts negative score by 20% before multiplying by 4 and capping at 100. They're built from the same weighted inputs but PER is normalized to a comparable 0–100 scale, whereas plus/minus grows unbounded with a busier stat line.
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