Basketball PER Calculator
Calculate a simplified Player Efficiency Rating (PER) from box score statistics. Measures overall per-minute productivity.
About this calculator
This calculator produces a simplified, Hollinger-style approximation of Player Efficiency Rating from season box-score totals. It sums "positive" contributions — points (weight 1), rebounds (0.7), assists (0.3), steals (1.0), and blocks (0.7) — then subtracts "negative" contributions from missed field goals (0.7 each), missed free throws (0.4 each), and turnovers (1.0 each). That net value is divided by total minutes played and scaled by 48 (an NBA regulation game's length), giving a per-48-minute rate so players with different amounts of playing time can be compared on equal footing.
It's explicitly a simplification of John Hollinger's real PER formula, which also incorporates pace adjustments, personal fouls, a team's assist ratio, and league-wide normalization to a 15.00 average — none of which this calculator applies, so results should be read as directional rather than an exact match to published PER figures from NBA.com or Basketball-Reference. The tool maps the raw score onto a 1-5 rating band (below 10 = Below Average, 10-14 = Average, 15-19 = Above Average, 20-24 = All-Star, 25+ = MVP) loosely calibrated to real PER benchmarks, and also reports minutes per game and points per minute as supplementary efficiency context. Because turnovers and missed shots are subtracted at fixed weights regardless of shot difficulty or role, a high-usage scorer taking a lot of contested shots will be penalized more heavily than a low-usage, high-percentage role player, even when their overall team value is comparable.
Inputs
Results
Player Efficiency Rating
23.16
How to Use This Calculator
- Enter the player's season totals: points, rebounds, assists, steals, blocks, and turnovers.
- Enter missed field goals, missed free throws, total minutes played, and games played.
- Review the Player Efficiency Rating (PER) - league average is standardized to 15.0.
- Check the PER Rating (1-5) for a quick read: 1 = Below Average, 3 = Above Average, 5 = MVP caliber.
- Use Minutes Per Game and Points Per Minute to gauge playing time and scoring efficiency.
How the result changes with Total Points
| Total Points | Player Efficiency Rating |
|---|---|
| 600 | 11.16 |
| 900 | 17.16 |
| 1,800 | 35.16 |
| 3,000 | 59.16 |
What each input means
- Total Points
- Total points scored across the season.
- Total Rebounds
- Total rebounds (offensive + defensive).
- Total Assists
- Total assists recorded.
- Total Steals
- Total steals recorded.
- Total Blocks
- Total shots blocked.
- Total Turnovers
- Total turnovers committed.
- Missed Field Goals
- Total missed field goal attempts (FGA - FGM).
- Missed Free Throws
- Total missed free throw attempts (FTA - FTM).
- Total Minutes Played
- Total minutes played across the season.
- Games Played
- Number of games played during the season.
What each result means
- Player Efficiency Rating
- Simplified PER. League average is ~15.0. MVP-level is 25+.
- PER Rating (1-5)
- 1 = Below Average (<10), 2 = Average (10-14), 3 = Above Average (15-19), 4 = All-Star (20-24), 5 = MVP (25+).
- Minutes Per Game
- Average minutes played per game.
- Points Per Minute
- Scoring efficiency measured as points per minute played.
How this is calculated
Worked example, using the default values
- Identify Input Parameters4 parametersTotal Points = 1200, Total Rebounds = 500, Total Assists = 300, Total Steals = 80 = 10 input(s) provided
- Calculate Player Efficiency RatingPlayer Efficiency Rating23.16 = 23.16
- Calculate PER Rating4 = 4
- Calculate Minutes Per GameMinutes Per Game32 = 32
Engine last updated . Checked against 2 independently-derived tests — how we verify calculators. Built by Paul Gunder, a software engineer, not a licensed financial, medical, or legal professional.
Frequently Asked Questions
How close is this PER to the real Hollinger PER from NBA.com or Basketball-Reference?
It's an explicit simplification, not a match. This calculator only weights points, rebounds, assists, steals, blocks, missed shots, and turnovers — it doesn't apply Hollinger's pace adjustment, personal-foul term, team assist ratio, or the league-wide normalization to a 15.00 average that the real formula uses. Treat the result as directionally useful but not a substitute for the published stat.
Why does the formula divide by minutes played and then multiply by 48?
Dividing the net positive-minus-negative contribution total by minutes played converts a season's raw totals into a per-minute rate, and multiplying by 48 (an NBA regulation game's length) scales that rate back up to a per-48-minutes figure. That normalization is what lets a player who logs 20 minutes a game be compared fairly against one who logs 35, since both are expressed on the same full-game basis.
Why might a high-usage scorer show a lower PER than a more efficient role player?
Missed field goals and missed free throws are subtracted at fixed weights (0.7 and 0.4) regardless of shot difficulty, and turnovers are subtracted at full weight. A player who takes a lot of contested, high-difficulty shots will rack up more misses in absolute terms than a low-usage player who mostly takes easy looks, so the formula can penalize ball-dominant scorers even when their overall team value is comparable.
What do the 0.7 and 0.3 weights on rebounds and assists represent?
They're the same relative weighting Hollinger's original PER concept uses to reflect that a rebound is worth less on its own than a point but more than an assist, based on how much each stat typically contributes to winning. This calculator keeps those relative weights (rebounds 0.7, assists 0.3, steals 1.0, blocks 0.7) but drops the pace and league normalization steps that the full formula layers on top.
Does PER capture defensive value fairly?
Only partially. Steals and blocks are the only defensive stats in the formula, so on-ball defense, help rotations, contested shots that don't result in a block, and positional discipline never show up in the score at all. A player who is an elite individual defender but doesn't rack up steals or blocks can post a modest PER despite real defensive value, while a poor defender who accumulates steals and blocks in a gambling, high-risk defensive style can score well. Read PER alongside shooting efficiency and usage rate, not as a standalone measure of a player's total contribution.
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